Woven
New Member
Nice write up.
*Shade of Aran*
Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and no worries.
Placement
There is no placement really...he doesn't really move...he has no real aggro, and pretty much just stays in the center of his room.
The Encounter
Although this fight is a huge pain in the butt...it is a lot of fun and really easy if your raid pays attention. There really isn't ANY room for error on this fight. If one person fails to listen it can mean a wipe for your raid. First let me list all his moves as he has a TON of them...
Normal Moves
Frostbolt ~4400 noncrit damage.
Fireball ~4400ish noncrit damage.
Arcane Missiles 5 sec channeled, 1500 noncrit damage per missile.
Chains of Ice - 10 second Root, does not break on damage. Dispellable.
Conflagration - Deals 8000 fire damage over 10 sec to the affected player, and a smaller amount of damage to nearby players. Conflagged players are disoriented and cannot use any spells or abilities.
Slow: Reduces movement and melee attack speed by a considerable amount for 10 seconds. Dispellable. Druids can shapeshift to remove the reduce movement effect.
Special Abilities
Nielas Aran's special abilities cannot be locked out by Counterspells. For example, if you CS a Fireball, he can't fireball for 10 seconds, but he could Flame Wreath at any time.
Counterspell - 10yd radius AoE around Aran, occurs very often. Any caster in range is quickly rendered useless.
Blizzard 1700/second, large AoE that moves slowly clockwise 360 degrees around the edge of his arena. Kinda like a less damaging Cthun dark glare. The blizzard has a large area of effect, and it covers one side of the room. You will be hit by the Blizzard if you are meleeing him and on the side it's travelling on.
Magnetic Pull / Super Arcane Explosion - Pulls everyone to the center of the room, Slows everyone, then starts a 10 second uninterruptable cast that deals 12,000 noncrit damage to a 30 yard radius (note that the room is only 35yds wide). If you start running as soon as you're pulled, you can avoid the AE even while Slowed.
Flame Wreath - 5 sec uninterruptable cast. Targets 3 random people in the raid. If there is no one close to them, nothing happens. If there are any other players near the target, it creates a circle of fire on the ground for ~20 seconds. Anyone who crosses the flame wreath (moving in or out) will trigger a 3-4k Explosion that hits everyone in the room. Do not use ANY abilities which makes yourself immune to magic effects (such as Divine Shield, Ice Block, Cloak of Shadows) while in a Flame Wreath, as this will cause an explosion. You also can't use mana fiend, battle rez, or ankh while this is up.
FOCUS UP PEOPLE
Basically you can just start the fight with crazy DPS, you want to get him down as fast as possible. Your tank can also wear DPS gear because he won't be tanking. Also everyone should have AT LEAST 7500 hp for this fight and bring pots and healthstones if you have a warlock. Throughout the entire fight he will use his primary abilities and use his special ones in random intervals. The important thing is just keep EVERYONE topped off at full HP and be paying attention to what moves he is using. Have 2 people assigned to interrupting each normal spell cast he has, so like the warrior and a rogue to intterupt his fireball and a shaman and a rogue to interrupt his frostbolt. I would let him cast his arcane missles as it takes more time and is easier to heal. You can pretty much lock him out of casting frostbolt and fireball.
The Blizzard can be easily avoided, just look where he is casting it and follow behind it. If you get caught in a blizzard run through the middle and get out of it, you can not outrun it since it moves. The flame wreath just means DO NOT MOVE...at all. Do not jump, twitch, turn, anything. You can cast, but that is it. If he does a flame wreath and a blizzard after one another still don't move. Call out that you are stuck in the blizzard and the healers will act accordingly. His Arcane Explosion move is REDICULOUSLY easy to dodge and if you get hit by it you need to be removed from the raid. He will pull everyone to the middle and as soon as this happens just start running to the walls. As the healers are running take this opportunity to cast HoTs on people and PoT or bandage once you get to the wall as he does no DPS during this. Also, dispell anyone who is chains of iced needs to be dispelled.
Keep everyone topped off and keep the DPS up until 40%. At 40% he spawns 4 water elementals which can be completely CCed. I reccommend having your tank pick one up, fear and banish 2 if you have a warlock, and rogues can stunlock the last one. Hunters can also trap and priests can fear. They are affected by silence as well. Healing gets a bit intense here but just last for 90 seconds of this and they despawn. Once they despawn it is the same thing as before they spawned and you can just DPS him down. I would reccommend saving cooldowns for after the adds so you can DPS Aran down quicker as your healers should be close to running out of mana.
Also if Shade of Aran gets to about 30000 mana he will do an AoE polymorph for about 10 seconds and then pyroblast everyone in the raid for ~7k. You can line of sight this so when he gets close to 30% mana everyone run to the wall and use the bookcases to line of sight him can avoid the sheep and AoE allowing you time to regen. Top everyone off before this so in case someone gets sheeped they don't instantly die from the pyro. If you get hit with the pyro IMMEDIATELY use a potion or get a heal. Before you go into this fight you need to make sure you equip some stam gear and get above 7200 hp with buffs so that if you get hit by the Pyroblast you won't die.
KEYNOTES
LISTEN and PAY ATTENTION, I can not stress this enough. Basically if you move with a flame wreath up, you wipe the group. the arcane explosion. Just run when he draws you near him.
Get out of the blizzard, do not try to outrun it just run through the middle is the best way. You shouldn't ever get hit by it cause it moves and you can just follow behind it, it always moves clockwise.
If you get hit by a pyroblast IMMEDIATELY potion or get healed. Same thing applies if you combat rez or ankh, Aran has a semi smart aggro in which if someone is low on HP he will target them and try to burn them down.
The adds can be completely CC, forget DPS on Aran when they spawn as CCing them and waiting to DPS is much easier.
Pay attention to his mana, around 30% run to the sides and line of sight him, just heal people till he does his sheep and take the moment to regen.
Set up good spell interrupt rotations and let the arcane missles be the move he casts, its easiest to heal through.
Save cooldowns for after his adds despawn, then burn him.
If you ankh or get combat rezzed immediately pot or ask for a NS heal before the rez as you will most likely die as soon as rezzing if you don't get a heal.
Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and no worries.
*Shade of Aran*
Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and no worries.
Placement
There is no placement really...he doesn't really move...he has no real aggro, and pretty much just stays in the center of his room.
The Encounter
Although this fight is a huge pain in the butt...it is a lot of fun and really easy if your raid pays attention. There really isn't ANY room for error on this fight. If one person fails to listen it can mean a wipe for your raid. First let me list all his moves as he has a TON of them...
Normal Moves
Frostbolt ~4400 noncrit damage.
Fireball ~4400ish noncrit damage.
Arcane Missiles 5 sec channeled, 1500 noncrit damage per missile.
Chains of Ice - 10 second Root, does not break on damage. Dispellable.
Conflagration - Deals 8000 fire damage over 10 sec to the affected player, and a smaller amount of damage to nearby players. Conflagged players are disoriented and cannot use any spells or abilities.
Slow: Reduces movement and melee attack speed by a considerable amount for 10 seconds. Dispellable. Druids can shapeshift to remove the reduce movement effect.
Special Abilities
Nielas Aran's special abilities cannot be locked out by Counterspells. For example, if you CS a Fireball, he can't fireball for 10 seconds, but he could Flame Wreath at any time.
Counterspell - 10yd radius AoE around Aran, occurs very often. Any caster in range is quickly rendered useless.
Blizzard 1700/second, large AoE that moves slowly clockwise 360 degrees around the edge of his arena. Kinda like a less damaging Cthun dark glare. The blizzard has a large area of effect, and it covers one side of the room. You will be hit by the Blizzard if you are meleeing him and on the side it's travelling on.
Magnetic Pull / Super Arcane Explosion - Pulls everyone to the center of the room, Slows everyone, then starts a 10 second uninterruptable cast that deals 12,000 noncrit damage to a 30 yard radius (note that the room is only 35yds wide). If you start running as soon as you're pulled, you can avoid the AE even while Slowed.
Flame Wreath - 5 sec uninterruptable cast. Targets 3 random people in the raid. If there is no one close to them, nothing happens. If there are any other players near the target, it creates a circle of fire on the ground for ~20 seconds. Anyone who crosses the flame wreath (moving in or out) will trigger a 3-4k Explosion that hits everyone in the room. Do not use ANY abilities which makes yourself immune to magic effects (such as Divine Shield, Ice Block, Cloak of Shadows) while in a Flame Wreath, as this will cause an explosion. You also can't use mana fiend, battle rez, or ankh while this is up.
FOCUS UP PEOPLE
Basically you can just start the fight with crazy DPS, you want to get him down as fast as possible. Your tank can also wear DPS gear because he won't be tanking. Also everyone should have AT LEAST 7500 hp for this fight and bring pots and healthstones if you have a warlock. Throughout the entire fight he will use his primary abilities and use his special ones in random intervals. The important thing is just keep EVERYONE topped off at full HP and be paying attention to what moves he is using. Have 2 people assigned to interrupting each normal spell cast he has, so like the warrior and a rogue to intterupt his fireball and a shaman and a rogue to interrupt his frostbolt. I would let him cast his arcane missles as it takes more time and is easier to heal. You can pretty much lock him out of casting frostbolt and fireball.
The Blizzard can be easily avoided, just look where he is casting it and follow behind it. If you get caught in a blizzard run through the middle and get out of it, you can not outrun it since it moves. The flame wreath just means DO NOT MOVE...at all. Do not jump, twitch, turn, anything. You can cast, but that is it. If he does a flame wreath and a blizzard after one another still don't move. Call out that you are stuck in the blizzard and the healers will act accordingly. His Arcane Explosion move is REDICULOUSLY easy to dodge and if you get hit by it you need to be removed from the raid. He will pull everyone to the middle and as soon as this happens just start running to the walls. As the healers are running take this opportunity to cast HoTs on people and PoT or bandage once you get to the wall as he does no DPS during this. Also, dispell anyone who is chains of iced needs to be dispelled.
Keep everyone topped off and keep the DPS up until 40%. At 40% he spawns 4 water elementals which can be completely CCed. I reccommend having your tank pick one up, fear and banish 2 if you have a warlock, and rogues can stunlock the last one. Hunters can also trap and priests can fear. They are affected by silence as well. Healing gets a bit intense here but just last for 90 seconds of this and they despawn. Once they despawn it is the same thing as before they spawned and you can just DPS him down. I would reccommend saving cooldowns for after the adds so you can DPS Aran down quicker as your healers should be close to running out of mana.
Also if Shade of Aran gets to about 30000 mana he will do an AoE polymorph for about 10 seconds and then pyroblast everyone in the raid for ~7k. You can line of sight this so when he gets close to 30% mana everyone run to the wall and use the bookcases to line of sight him can avoid the sheep and AoE allowing you time to regen. Top everyone off before this so in case someone gets sheeped they don't instantly die from the pyro. If you get hit with the pyro IMMEDIATELY use a potion or get a heal. Before you go into this fight you need to make sure you equip some stam gear and get above 7200 hp with buffs so that if you get hit by the Pyroblast you won't die.
KEYNOTES
LISTEN and PAY ATTENTION, I can not stress this enough. Basically if you move with a flame wreath up, you wipe the group. the arcane explosion. Just run when he draws you near him.
Get out of the blizzard, do not try to outrun it just run through the middle is the best way. You shouldn't ever get hit by it cause it moves and you can just follow behind it, it always moves clockwise.
If you get hit by a pyroblast IMMEDIATELY potion or get healed. Same thing applies if you combat rez or ankh, Aran has a semi smart aggro in which if someone is low on HP he will target them and try to burn them down.
The adds can be completely CC, forget DPS on Aran when they spawn as CCing them and waiting to DPS is much easier.
Pay attention to his mana, around 30% run to the sides and line of sight him, just heal people till he does his sheep and take the moment to regen.
Set up good spell interrupt rotations and let the arcane missles be the move he casts, its easiest to heal through.
Save cooldowns for after his adds despawn, then burn him.
If you ankh or get combat rezzed immediately pot or ask for a NS heal before the rez as you will most likely die as soon as rezzing if you don't get a heal.
Make sure to have 7200 hp so that you can live through a pyroblast if it hits you. Just get topped off IMMEDIATELY once it goes off. Healthstones and Pots help a lot, just pop them as soon as you are hit and no worries.