Durruck
Pirate!
All posts are taken from the Herald
Folks,
As we head into the holiday season, here’s a quick update on where we stand plus a little bit of holiday cheer.
As the community knows, our engineering team has been focusing on a number of key issues that have been affecting WAR over the last few weeks. These issues include crashes-to-desktop (CTDs), fortress crashes, and lockup issues when exiting scenarios and at certain loading screens. I’ve got some great news to report on all of these fronts. Over the last few weeks, we’ve gone a bit overboard in the number of patches that we have been making to both the client and servers in order to resolve these issues quickly, especially before the end of the year. Sometimes we have announced these patches, but sometimes these patches were done quietly while we tested out some of them on individual servers. The results of these efforts by the team and these patches have been quite wonderful and I’m happy to be able to talk about them now.
Our client crashes (CTDs), are now at their lowest point at any time during development or since we’ve gone LIVE. Over the last couple of weeks, we cut the number of CTDs down by 75% across all players in North America. In terms of fortress takes and their affect on server stability, we have had only one server that has crashed due to a fortress take in North America since Monday (and that was on a server that had the older code). While this is not a guarantee that we have solved all the issues, the fact is that the fixes we have made have resulted in numerous fortress assaults and lots of exciting open RvR action. Finally, in terms of client lockups, we have fixed the problems that came about after the 1.1 patch and we will continue to work on this issue with additional patches today and tomorrow. While I know that this has resulted in a bit more patching during the week than is usual for us, the results have been well worth it. All of these improvements have and/or are being sent to our partner GOA for rapid deployment for our European players.
And now for some more holiday cheer! Starting today, December 18th, we are going to be speeding up the leveling curve in WAR for a few weeks. We’re going to increase the rest experience multiplier bonus in a hotfix today as well as reducing the time that it takes you to earn rested xp while logged out of the game, especially in Tiers 3 and 4. This will result in players’ time to level being approximately 10% faster in Tier 2 and 20% faster in Tiers 3 and 4. We hope you enjoy the changes and have a great holiday season as you speed through the Tiers faster than ever before!
As always, we thank you for your patronage and support.
Happy Holidays from all of us at Mythic Entertainment. Please have a safe and fun holiday season whether your travels are in our Warhammer world or in the real world.
Mark Jacobs
VP/GM Mythic Entertainment
Greetings!
We have two Hot Fixes for you this evening, one of which will have a noticeable impact on Realm vs. Realm combat.
Combat and Careers
We are making a change to the way in which morale abilities interact with crowd control immunities. Starting now, morale abilities are no longer exempt from crowd-control immunity timers. Crowd control immunity now applies to all player abilities, whether used from the action bar or the morale bar.
See below for a detailed list of the morale abilities that are affected by this change.
General
* Unstoppable: Now makes the player immune to crowd control effects instead of reducing their duration. The following Morale abilities are affected this change:
Magic DPS Careers
* Scintillating Energy
* Unleash the Winds
Ranged DPS Careers
* Point Blank:
Archmage
* Arcane Suppression
Black Guard
* Away, Cretins!
* In Malekith's Name
Black Orc
* Deafening Bellow!
Bright Wizard
* Magic Dart
* Ruin and Destruction
Disciple of Khaine
* Universal Confusion
* Vision of Torment
Engineer
* Cannon Smash
Ironbreaker
* Rock Clutch
Knight of the Blazing Sun
* No Escape
Marauder
* Energy Ripple
Shadow Warrior
* Instill Fear
* Vision of Torment
Shaman
* Fist of Gork
Sorcerer
* Crippling Terror
* Paralyzing Nightmares
Swordmaster
* Whirling Geyser
Warrior Priest
* Divine Amazement
White Lion
* Ensnare
Witch Hunter
* Reversal of Fortune
Zealot
* Suppressing the Fragile Unbelievers
* Tzeentch's Scream
Live Events
* Keg’s End: Fixed an issue that was causing players to gain Influence for this live event at an accelerated rate.
Greetings!
1.1.0c will be here tomorrow, and with it we bring you some short but sweet notes that include a number of important fixes that our players have been requesting. We're dedicated to bringing you even more enhancements to in-game content and overall game performance to ensure that your holidays in WAR are some of the best times yet! And don't forget about the Keg End event, starting tomorrow!
1.1.0c will be going live Wednesday, 12/17. All North American servers will be brought down at 7:00 AM EST with Oceanic servers to follow at 9:00 AM EST. We expect all servers to be back up and running by 1:00 PM EST.
As always stay tuned to the Herald for the latest news and updates and continue reading for the 1.1.0c Patch Notes...WAAAGH!!!
Combat and Careers
* Enemy players will no longer become invisible to players who use a stealth ability. This includes the abilities “Incognito” and “Shadow Prowler.”
* On Your Guard!: This ability will now damage a target a maximum of once every two seconds. This applies to instances of multiple Knights casting this aura in the same party.
* Made some improvements to server performance during large-scale open RvR battles.
* Improvements have been made to reduce the texture blurring that some players have been experiencing. We will continue to work to resolve this issue completely.
* Improved the framerate loss that sometimes occurred when deploying a guild standard. We will continue to work to resolve this issue completely.
* Fixed an issue that caused buff and debuff icons to persist on a player's screen even after the effect(s) had worn off.
* Players who run the game at a graphical resolution of 1600x1200 will now once again be able to create new auctions at the auction house.