How to Prevent Roflstomps and Influence People

Tek7

CGA President, Tribe of Judah Founder & President
Staff member
Anyone have suggestions on how we can prevent the roflstomps that seem to become prevalent across most (if not all) public TF2 servers in recent months? It feels like offense nearly always wins by a large margin these days.
 
Off the top of my head.

1. Reduce the Demo and Medic class limits to two.

2. Play only symmetrical maps.

People (as in the masses) have learned how to counter sgs and all the sg spots. Defense is still perfectly viable but no longer can you count on Engineers to take up the slack and hold the line if your team is playing badly.

On alternate news play Monday Night Combat and then come back to TF2. Though I knew TF2 was better actually playing MMC makes TF2 seem so much better. Never before have I raged so much over a game XD :p .
 
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I don't think that there is really a way to truly prevent stomps without having an admin take control of the team balance. The reason why is because the primary thing that the defense needs to survive is a balance of good players in the right classes. Assuming you have a team of 10 people, you really need to have at least one engineer good enough to place his stuff correctly (two is better), a good heavy, a good medic, and a good pyro. You also can't afford to get too many of some classes such as snipers and spies because those people tend to be less effective when there are too many of them. The rest of the team just needs to use classes appropriate to their skills and/or the situation.

Unfortunately, there is no way that you can really enforce this. Probably the best thing we can do to encourage a better team balance would be to lower all class limits to two (maybe except for engineers), but that still doesn't prevent your 10 person team from being 2 snipers, 2 spies, 2 scouts, 2 medics, a soldier, and a demoman. It also obviously won't fix skill imbalances. That said, it still might be a worthwhile experiment to lower most class limits to 2 for a while, since most of the time you are really hurting your team if you are on defense and playing as a third member of the same class. I know that having class limits of 2 might prevent some people from playing the classes that they really like, but it is also preventing people from hurting the gaming experience of others by becoming the third spy and making the entire rest of the team have a worse time of it. To quote Spock: "The good of the many outweighs the good of the few, or the one."


SHORT VERSION: Let's try lowering the class limits to 2 per class (with possible exception of engineer) and see if that helps.
 
SHORT VERSION: Let's try lowering the class limits to 2 per class (with possible exception of engineer) and see if that helps.
While we're at it, can we disable Scouts on defensive teams on payload maps?
 
While we're at it, can we disable Scouts on defensive teams on payload maps?

I can't say I really care one way or the other on that one, but I think that is not very likely to fix the team imbalance problem.:p
 
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