[toj.cc]WildBillKickoff
New Member
Halonic had a great idea in Beatrice's thread about wasting time. We need to have standardized builds and build our own language around it. Dredd will be able to come up with a minion team build, and I'll post the Traptershock team build for everyone here.
4 E/Rs
Air Magic: 5 (4+1)
Earth Magic: 12 + runes + headgear
Wilderness Survival: 9
Energy Storage: 8 (7+1)
SkillZ:
Gale
Spike Trap
Flame Trap
Barbed Trap
Aftershock
Obsidian Flame
Ward Against (Melee, Elements, Foes)
Rez Signet
1 Prot Monk
2 Heal Monks
1 Interrupter or E-Denial Mesmer
(Monks and mesmers please help me with those builds)
So, if I say "We're going to run GvG in 10 minutes, we're running Traptershock, need heal monk and 2 E/Rs" now we'll know what skills to bring.
Dredd, can you please reply with a similar post about minion factory, explaining key builds and such? Also, anyone please share your personal builds for heal and protect monks, and debuffers (anyone who interrupts, denies energy, curses, hexes, or generally makes life miserable for opposing casters).
4 E/Rs
Air Magic: 5 (4+1)
Earth Magic: 12 + runes + headgear
Wilderness Survival: 9
Energy Storage: 8 (7+1)
SkillZ:
Gale
Spike Trap
Flame Trap
Barbed Trap
Aftershock
Obsidian Flame
Ward Against (Melee, Elements, Foes)
Rez Signet
1 Prot Monk
2 Heal Monks
1 Interrupter or E-Denial Mesmer
(Monks and mesmers please help me with those builds)
So, if I say "We're going to run GvG in 10 minutes, we're running Traptershock, need heal monk and 2 E/Rs" now we'll know what skills to bring.
Dredd, can you please reply with a similar post about minion factory, explaining key builds and such? Also, anyone please share your personal builds for heal and protect monks, and debuffers (anyone who interrupts, denies energy, curses, hexes, or generally makes life miserable for opposing casters).