Before any discussion, before any links to news article, and before any long rants, let me be clear: Blizzard makes great games. That's not the issue presented in this thread. I've been playing the StarCraft II beta and have had a lot of fun with Tribe of Judah members. While I don't currently play World of WarCraft, I recognize the game is very well-designed. 11 million subscribers would agree.
That being said, I'm finding myself less and less able to continue trusting Blizzard as a company without checking my brain at the door. Here's why:
Blizzard's relationship with Activision. Vivendi and Activision announced plans to create Activision Blizzard in late 2007. The merger was approved in July 2008.
In March, Activision restructured senior management to allow Bobby Kotick to, in Kotick's own words, "become more deeply involved in areas of the business where I believe we can capture great potential and opportunity."
For those who don't keep up with gaming news, Kotick is not very well-liked by the gaming community. (The usual disclaimers when posting links to articles about Kotick stand: You're almost guaranteed to find torrents of profanity directed at the Activision CEO in the user comments section.)
StarCraft II price set at $59.99 USD. I won't go into the whole Activision/Infinity Ward debacle or speculate whether it was management at Activision or IW or a combination thereof that decided Modern Warfare 2 wouldn't support dedicated servers--but I will mention that Modern Warfare 2 is another in the very short list of PC games to retail for more than $49.99 USD.
There's no doubt that StarCraft II will sell millions of copies whether it sells for $50 or $60 USD. A price hike makes sense from a business perspective, but the hike, in combination with other news, also lends weight to concerns that Activision is calling the shots and will ruin Blizzard in the long run.
There's also the matter that the US economy is in sore shape right now. I don't think I need to expound on that topic. I just think it smacks of greed when a company charges $10 more than the norm for a product when people are getting laid off, having trouble finding work, and having their wages cut to stay employed.
And for those who argue, "Well, Xbox 360 and Playstation 3 games cost $60 USD," I say: Blizzard and Activision do not have to pay Microsoft or Sony licensing fees for a PC game release. (Licensing fees are often cited as the reason why console games cost more than PC games.)
Yes, game development is expensive. But I have trouble believing that Activision Blizzard wouldn't see massive profits even if it priced StarCraft II at $49.99 USD like most were expecting.
There's no way I can look at the price point and see it as anything but bald-faced greed.
Two StarCraft II expansion packs at a yet-to-be-determined price. If the second and third "chapters" (what would previously be called "expansion packs") of StarCraft II weigh in at full retail price, Activision Blizzard is asking people to spend $180 USD plus tax and/or shipping to purchase the full StarCraft II "series."
Yes, Blizzard has said that customers only need to purchase one game of the three to play multiplayer StarCraft II, but the same could be said for StarCraft 1--and how many people still play "vanilla" StarCraft instead of Brood War? Suggesting that a person could purchase only one of the three "chapters" of StarCraft II and have access to the full multiplayer experience borders on an insult to intelligence.
Even if Activision Blizzard sets the price point for StarCraft II expansion packs at a more reasonable $29.99 or even $39.99 USD, I find it hard to believe that people who own just one "chapter" will be playing with people who own two or more. Expansion packs typically don't work that way.
And if the expansion packs add single-player content only, piracy of the second and third "chapters" would run rampant--especially if the second and third packs cost $59.99 USD. As EA proved with the Spore debacle, even the most draconian DRM is insufficient to prevent piracy. Multiplayer games with less invasive DRM (e.g. Team Fortress 2, Left 4 Dead 2) may still be pirated, but to little effect; pirates are forced to play on a small handful of modified servers (most often based in countries other than America), which essentially ruins the gameplay experience.
In other words: If the expansion packs don't affect multiplayer (as Brood War did), profits would suffer--and I don't see Activision allowing that.
I don't take issue with expansion packs. Brood War was well worth the price as it added new campaigns and new units. But announcing plans for two expansion packs before release and not discussing pricing (even to say something to the effect of, "They won't be as expensive as a full release") does not bode well for gamers.
EDIT: I could write about Blizzard's explicit refusal to include LAN support in StarCraft II and cutting chat channels from Battle.net 2.0, but I'll leave those topics for others to discuss if they feel so inclined.
Again, Blizzard makes great games. But it's entirely possible to drive a company that makes great games into the ground with bad business decisions.
I want to believe Activision will at least have enough sense not to run Blizzard into the ground, but I'm seeing little evidence to support my hope.
That being said, I'm finding myself less and less able to continue trusting Blizzard as a company without checking my brain at the door. Here's why:
Blizzard's relationship with Activision. Vivendi and Activision announced plans to create Activision Blizzard in late 2007. The merger was approved in July 2008.
In March, Activision restructured senior management to allow Bobby Kotick to, in Kotick's own words, "become more deeply involved in areas of the business where I believe we can capture great potential and opportunity."
For those who don't keep up with gaming news, Kotick is not very well-liked by the gaming community. (The usual disclaimers when posting links to articles about Kotick stand: You're almost guaranteed to find torrents of profanity directed at the Activision CEO in the user comments section.)
StarCraft II price set at $59.99 USD. I won't go into the whole Activision/Infinity Ward debacle or speculate whether it was management at Activision or IW or a combination thereof that decided Modern Warfare 2 wouldn't support dedicated servers--but I will mention that Modern Warfare 2 is another in the very short list of PC games to retail for more than $49.99 USD.
There's no doubt that StarCraft II will sell millions of copies whether it sells for $50 or $60 USD. A price hike makes sense from a business perspective, but the hike, in combination with other news, also lends weight to concerns that Activision is calling the shots and will ruin Blizzard in the long run.
There's also the matter that the US economy is in sore shape right now. I don't think I need to expound on that topic. I just think it smacks of greed when a company charges $10 more than the norm for a product when people are getting laid off, having trouble finding work, and having their wages cut to stay employed.
And for those who argue, "Well, Xbox 360 and Playstation 3 games cost $60 USD," I say: Blizzard and Activision do not have to pay Microsoft or Sony licensing fees for a PC game release. (Licensing fees are often cited as the reason why console games cost more than PC games.)
Yes, game development is expensive. But I have trouble believing that Activision Blizzard wouldn't see massive profits even if it priced StarCraft II at $49.99 USD like most were expecting.
There's no way I can look at the price point and see it as anything but bald-faced greed.
Two StarCraft II expansion packs at a yet-to-be-determined price. If the second and third "chapters" (what would previously be called "expansion packs") of StarCraft II weigh in at full retail price, Activision Blizzard is asking people to spend $180 USD plus tax and/or shipping to purchase the full StarCraft II "series."
Yes, Blizzard has said that customers only need to purchase one game of the three to play multiplayer StarCraft II, but the same could be said for StarCraft 1--and how many people still play "vanilla" StarCraft instead of Brood War? Suggesting that a person could purchase only one of the three "chapters" of StarCraft II and have access to the full multiplayer experience borders on an insult to intelligence.
Even if Activision Blizzard sets the price point for StarCraft II expansion packs at a more reasonable $29.99 or even $39.99 USD, I find it hard to believe that people who own just one "chapter" will be playing with people who own two or more. Expansion packs typically don't work that way.
And if the expansion packs add single-player content only, piracy of the second and third "chapters" would run rampant--especially if the second and third packs cost $59.99 USD. As EA proved with the Spore debacle, even the most draconian DRM is insufficient to prevent piracy. Multiplayer games with less invasive DRM (e.g. Team Fortress 2, Left 4 Dead 2) may still be pirated, but to little effect; pirates are forced to play on a small handful of modified servers (most often based in countries other than America), which essentially ruins the gameplay experience.
In other words: If the expansion packs don't affect multiplayer (as Brood War did), profits would suffer--and I don't see Activision allowing that.
I don't take issue with expansion packs. Brood War was well worth the price as it added new campaigns and new units. But announcing plans for two expansion packs before release and not discussing pricing (even to say something to the effect of, "They won't be as expensive as a full release") does not bode well for gamers.
EDIT: I could write about Blizzard's explicit refusal to include LAN support in StarCraft II and cutting chat channels from Battle.net 2.0, but I'll leave those topics for others to discuss if they feel so inclined.
Again, Blizzard makes great games. But it's entirely possible to drive a company that makes great games into the ground with bad business decisions.
I want to believe Activision will at least have enough sense not to run Blizzard into the ground, but I'm seeing little evidence to support my hope.
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