NO they're not. Why's it so hard to understand that 2 pieces of hardware = twice as likely to have a failure?
No, I spend my hard-earned money on places where I can really tell the difference, RAM, CPU, and Video card. Raid 0's a waste of money and a ticking timebomb in your case, just...
Yes but running 2 disks doubles your chance of failure.
No they wouldn't. Most people don't use or care about fraps and can't push resolutions that high for gaming at 60FPS anyway, much less stream all that data to disk.
Then you've been playing games where good pings don't matter. As a multi-year admin and multi year player where pings DO matter (UT and Quake series), pings are the MOST important thing about a server.
Josh,
Most of the people left playing UT99 right now have been playing since it was released, so my concern is that you'll find a hard time getting to play against people your skill level. Feel free to give it a shot though. I believe there are several servers still pretty active. As far as...
Given the choice of 2 servers with the same number of people in them and the same map, the lower ping one will always get the vote.
Ping does matter, bottom line.
Don't wanna use YouTube? Vimeo. Seriously, why go to all the trouble when there's several good websites that do a fantastic job of hosting videos and allowing you to embed them?
A Raid 0 gives you twice the chance of hardware failure and guess what? You lose 1 drive and your whole array goes bye bye. Of all the parts to die in a computer, the ones that usually do are the ones with moving parts: hard drives and PSU's. Also, if you're going to spend the money and do a...
OK TF2 players, I've got an experiment for you to try for the next week.
For only 1 week, I'm going to ask that you do one thing when you fire up TF2: log into our server first. If you're the first one there, check who else is online and send out invites for them to join you in game. If no...
This doesn't help random pubbers though. It's nice to have new people in the server and the possibility of keeping someone around long enough to recruit them goes down severely if they can't stay in the server more than 1 map at a time because we run a bunch of customs.
So that brings up...