Required curriculum for gamers?

yeah can we please focus on the millions that do, kthx

@ the rest of your post, tl;dr except the part where you misinterpret my sarcasm and imply that I have issues. Joke's on you, mr non conformist

Um, okay... Seriously, your jokes are lame. If you want to call me names, or make jokes about me, that's what the private messages are for. Back on topic shall we?

I guess if we had to teach anything about halo, it would have to be the limitations of making a game multiplayer majority. Instead, teach gamers out there that single player games can be just as fun as multiplayer. Afteral, we didn't always have multiplayer and right now it is killing the game company's standards for first person shooters. I suppose I'd also attach material regarding proper sportsmanship to the history of first person shooters. C'mon folks, we all have seen these people and I'm sure I'm not the only one who agrees with me on this subject.

As it stands, halo fanboys tend to blindly defend the game and ignore it's flaws. Do we really want to teach the gamers of the future to ignore potential problems in a game, problems that could be easily fixed in a new version of the game or through a new patch or major update? I've never known any halo fanboy who could be openly objective about the gameplay mechanics and content. But I am always willing to be proven wrong.

Besides, if you focus on the millions of players that do play halo instead of focusing on changes that are signifigant in gaming history, then you may as well be like the NFL's Bengals, only focusing on making a product that never improves instead of a product that is trully worth something special.
 
Um, okay... Seriously, your jokes are lame. If you want to call me names, or make jokes about me, that's what the private messages are for. Back on topic shall we?

I guess if we had to teach anything about halo, it would have to be the limitations of making a game multiplayer majority. Instead, teach gamers out there that single player games can be just as fun as multiplayer. Afteral, we didn't always have multiplayer and right now it is killing the game company's standards for first person shooters. I suppose I'd also attach material regarding proper sportsmanship to the history of first person shooters. C'mon folks, we all have seen these people and I'm sure I'm not the only one who agrees with me on this subject.

As it stands, halo fanboys tend to blindly defend the game and ignore it's flaws. Do we really want to teach the gamers of the future to ignore potential problems in a game, problems that could be easily fixed in a new version of the game or through a new patch or major update? I've never known any halo fanboy who could be openly objective about the gameplay mechanics and content. But I am always willing to be proven wrong.

Besides, if you focus on the millions of players that do play halo instead of focusing on changes that are signifigant in gaming history, then you may as well be like the NFL's Bengals, only focusing on making a product that never improves instead of a product that is trully worth something special.

Halo is immensely popular. It is played by many, many gamers. Heck, prizes at their dumb playoff things are worth $100k+. Whether you like it or not, it is significant. I'm not saying the "curriculum" should praise it like a large man praises donuts, but point out its significance on the interwebs and youtubes and amongst the many gamers who play it.

if that was tl;dr, then:

Game may not be good, but dang... sold millions of copies between the 3 halo games. Millions. That means it's significant. It deserves a mention.

BTW Seriously what is your problem with Halo? I love those games. Then again, I'm the kinda guy who is what you call a "casual gamer". I don't frown at things the more "dedicated" gamers frown at because I have better things to do AHHHH WHY AM I STILL ON THE INTERNET
 
Just because something sells does not mean it's the greatest thing since sliced bread. An example of this fact would be world of warcraft. Anyone who plays the game knows that their major updates always come with some high level dungeon. It's the same thing all the time, and yet it brings nothing major to the table, it's only ability is to attract people who are simple and enjoy PvP. The same is with Halo, and that's my point. People shouldn't learn how to make a top selling product that lacks in content, people should learn how to make a top selling product that is superior in content.

I've got high standards for excellence, what more can I say? Oh and to cover wow, it's not superior in content. It's just the same thing over and over and over. I admit, it would be nice if they come out with more content besides high level content, content suited for all levels instead.
 
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Just because something sells does not mean it's the greatest thing since sliced bread. An example of this fact would be world of warcraft. Anyone who plays the game knows that their major updates always come with some high level dungeon. It's the same thing all the time, and yet it brings nothing major to the table, it's only ability is to attract people who are simple and enjoy PvP. The same is with Halo, and that's my point. People shouldn't learn how to make a top selling product that lacks in content, people should learn how to make a top selling product that is superior in content.

I've got high standards for excellence, what more can I say? Oh and to cover wow, it's not superior in content. It's just the same thing over and over and over. I admit, it would be nice if they come out with more content besides high level content, content suited for all levels instead.

Mod note: Mate I don't think you will get any traction in this community by calling ppl who enjoy WOW simple. Can we please tone down the comments that are being made in this thread and try to play nicely. This thread has come to moderators attention and we are watching it carefully. If someone offends you and we see it, it will be delt with. If you respond in kind it will be dealt with in the same manner.

Back on topic: What about Alex the kid. Boss battles that revolve around rock, paper, scissors....genius.
 
Just because something sells does not mean it's the greatest thing since sliced bread.

I DID NOT SAY THAT

I SAID IT WAS SIGNIFICANT

GAH

(to the mod's: meaning all this in the most polite way possible of course, it just gets old saying the same thi-- *is strangled by VK and Lazarus*)
 
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I'm sorry I even brought up Halo. But before I kill the topic I would like to say one thing. When teaching, you have to teach the good, the bad, and the ugly. Obviously you will look at the games that set the bar, but you also have to look at what isn't a technological beast. Because that says something about the gamers. I would have my students play Halo and WoW and CoD and the like so they know and can figure out WHY these games have been so popular. Hopefully they will learn how to make games (if that is the point of the class, looking back at the OP I don't think that is what Tek had in mind) that will control the masses and makes lots of money! Isn't that the point? (unfortunately..) But! Of course I would also teach them the good games so they can make a combo of the two, to make the most awesomest game ever! Anyways, with what official powers I may or may not hold, I hereby officially close Halo from this thread! *hammers gavel*

So in order to make up for that lets see what other trouble I can brew! ;)

What about the KOTOR series? Thoughts on that? I think definitely if I were to teach a Video Game class I would have to put any of the Total War games in there. Probably Rome as it is the first. But as far as I know they are the first (and only major) of their kind.
 
I agree with STC 100%, and simple isn't meant as an insult, I admit that I'm simple and I played wow when I had my high speed connection. So wow is in some ways, my halo. But I also know that it's flawed.
 
I played wow
I'm sorry...
:p
<-- Guild Wars player ;)


Another question! What about MMO's? Obviously WoW would definitely have to be taught as it is the biggest game in the world. But what about other MMOs? What about something like RuneScape? For a free-to-play game, that is a great MMO! In my class I would teach GW for a month, but I'm just slightly biased.. :)


Total Annihilation is something I might gloss over. I enjoy playing it today.. somewhat.. ;)
 
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Regardless of whether you like World of Warcraft or not, one must admit its significance in the evolution of computer games. Blizzard took the features that made games like Everquest and Dark Age of Camelot successful and made them more easily accessible to new and casual gamers.

With WoW, Blizzard pushed the MMO genre along by improving on graphics, usability, social interaction, and, perhaps most importantly, user interface. (It's my opinion that User Interface Designers would do well to play WoW for a month.) I personally believe WoW represents a step backward when it comes to PvP, but I loved Realm v. Realm gameplay in DAoC and was disappointed by the smaller scale of WoW's PvP battles. WoW is less about innovation than it is about polish and evolution. Think of it as one step forward instead of "one great leap" for the MMO genre.
 
I've played guild wars, I've also tried out everquest, both needed improvement. Guild Wars needed a proper economic system (auction house?), while everquest needed a better user interface. Wow brought both of these aspects, and thus made wow so simplistic in it's own right. But simple can also be good, if Square would play wow for a month, I'm sure they would know what to bring to final fantasy XI. FF11 is good I gotta admit, but it has a few flaws. For one, it lacks proper customer support and technical support.

Guild Wars besides the poor economy (it's difficult to sell ANYTHING there these days...), it also has TERRIBLE artificial intelligence. I'm sure some will back me up on this. It has potential, and I'm hoping GW2 improves where GW1 lacks the most.

I played star wars galaxies, I kinda liked it for the short time I played. But I didn't care much for the interface. With wow, like I said before, needs more general content. Not everyone cares about raiding that high level dungeon. It would be nice if wow had the player sync system that FF11 added and that city of heroes has (from what I hear). I mean seriously, how many of us have wanted to party with others but couldn't because of the huge level gap that we possess?

The one thing that most of the mmos can't hammer out is facial customization. Guild Wars always has the worst facial features, as well as the other games.

I agree, a good bad and ugly lesson would be a terrific idea.
 
If you are going to discuss what made certain video games successful in this class you are going to have a tough time just going off the games themselves because you are missing one crucial element, marketing. Whether DaoC did some things better than WoW is moot when I, and a lot of other people, had never heard of DaoC (before I came here) but have heard tons about WoW. There is a point when a game becomes a pop culture icon. After which non-gamers or casual gamers will gravitate towards it because that is all they know exists or just to see what the hub bub is about. It's rather sad to see good games be glossed over by the media momentum other games have... it's just like all media though :/ .
 
If you are going to discuss what made certain video games successful in this class you are going to have a tough time just going off the games themselves because you are missing one crucial element, marketing. Whether DaoC did some things better than WoW is moot when I, and a lot of other people, had never heard of DaoC (before I came here) but have heard tons about WoW. There is a point when a game becomes a pop culture icon. After which non-gamers or casual gamers will gravitate towards it because that is all they know exists or just to see what the hub bub is about. It's rather sad to see good games be glossed over by the media momentum other games have... it's just like all media though :/ .

Great point. But taking it from the sublime to the ridicules what about the idea of a complete classical education taught through the medium of games.

Economics = via WOW, and Eve online
Politics = Guild wars
Retoric = Monkey Island
Math and probabilities = Fallout three, Alex the kid boss battles
Natural Sciences = Bioshock
Languages = Final fantasy in orginal language
 
We'd have to teach Final Fantasy X for languages (the al bhed primers?) As for politics, guild wars doesn't really bother with politics. All of the pvp guilds out there spend an hour arguing over who doesn't have the right build. Anarchy Online would be a better model instead for that category.
 
Yeah GW needs a better economy, for sure, but how about, for "popular early MMOs", Ultima Online? I played it once, didn't like it much, but apparently it was popular or something and [one of the first? The first evar? Not sure] MMOs
 
ppar: I'm curious on your reasoning for GW and political matching. (somehow make that sentence correct ;)).
 
ppar: I'm curious on your reasoning for GW and political matching. (somehow make that sentence correct ;)).

Grammar sentence will fix in mind for understanding.

I was running low on ideas and the recent GW political ad came to mind. There is a online MMO on politics...but it is about politics so I am not sure I would class it as a game.
 
Grammar sentence will fix in mind for understanding.

I was running low on ideas and the recent GW political ad came to mind. There is a online MMO on politics...but it is about politics so I am not sure I would class it as a game.

lol! I love you ppar!
 
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