Lazarus
New Member
Madness? THIS IS SPARTA!!!
*kicks Bonk!Ow! into a bottomless pit*
So who died and left you with the keys to hell?
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Madness? THIS IS SPARTA!!!
*kicks Bonk!Ow! into a bottomless pit*
yeah can we please focus on the millions that do, kthx
@ the rest of your post, tl;dr except the part where you misinterpret my sarcasm and imply that I have issues. Joke's on you, mr non conformist
Um, okay... Seriously, your jokes are lame. If you want to call me names, or make jokes about me, that's what the private messages are for. Back on topic shall we?
I guess if we had to teach anything about halo, it would have to be the limitations of making a game multiplayer majority. Instead, teach gamers out there that single player games can be just as fun as multiplayer. Afteral, we didn't always have multiplayer and right now it is killing the game company's standards for first person shooters. I suppose I'd also attach material regarding proper sportsmanship to the history of first person shooters. C'mon folks, we all have seen these people and I'm sure I'm not the only one who agrees with me on this subject.
As it stands, halo fanboys tend to blindly defend the game and ignore it's flaws. Do we really want to teach the gamers of the future to ignore potential problems in a game, problems that could be easily fixed in a new version of the game or through a new patch or major update? I've never known any halo fanboy who could be openly objective about the gameplay mechanics and content. But I am always willing to be proven wrong.
Besides, if you focus on the millions of players that do play halo instead of focusing on changes that are signifigant in gaming history, then you may as well be like the NFL's Bengals, only focusing on making a product that never improves instead of a product that is trully worth something special.
Just because something sells does not mean it's the greatest thing since sliced bread. An example of this fact would be world of warcraft. Anyone who plays the game knows that their major updates always come with some high level dungeon. It's the same thing all the time, and yet it brings nothing major to the table, it's only ability is to attract people who are simple and enjoy PvP. The same is with Halo, and that's my point. People shouldn't learn how to make a top selling product that lacks in content, people should learn how to make a top selling product that is superior in content.
I've got high standards for excellence, what more can I say? Oh and to cover wow, it's not superior in content. It's just the same thing over and over and over. I admit, it would be nice if they come out with more content besides high level content, content suited for all levels instead.
Just because something sells does not mean it's the greatest thing since sliced bread.
I'm sorry...I played wow
Everquest.But what about other MMOs?
If you are going to discuss what made certain video games successful in this class you are going to have a tough time just going off the games themselves because you are missing one crucial element, marketing. Whether DaoC did some things better than WoW is moot when I, and a lot of other people, had never heard of DaoC (before I came here) but have heard tons about WoW. There is a point when a game becomes a pop culture icon. After which non-gamers or casual gamers will gravitate towards it because that is all they know exists or just to see what the hub bub is about. It's rather sad to see good games be glossed over by the media momentum other games have... it's just like all media though :/ .
ppar: I'm curious on your reasoning for GW and political matching. (somehow make that sentence correct).
Grammar sentence will fix in mind for understanding.
I was running low on ideas and the recent GW political ad came to mind. There is a online MMO on politics...but it is about politics so I am not sure I would class it as a game.