Angus_Og
New Member
ZG is coming along great. We are now killing more bosses in the same amount of time as we were killing 3 bosses a month or two ago. With this we are close to finishing off this instance. The raid is now spread over 2 days and we are going to be hitting new bosses.
The reason for this increase is due to new tactics that we have started doing along with better experience within ZG and better gear. To continue this trend there are a few things that I expect everyone to know and understand.
There are only 5 mandatory bosses: Snake, Bat, Spider, Tiger and Panther. These need to be killed before we hit Hakkar. All other bosses are optional and we will do them for their drops.
Friday nights we will attempt Snake, Bat, Spider and Bloodlord. This gets us over half way to Hakkar. On Saturdays we will be attempting Tiger, Panther, Jin'do and Hakkar.
We will only reset/wipe a maximum of 3 times on the optional bosses before we move on. We will only reset/wipe a maximum of 5 times before we call the raid. This will ensure that the frustration level of new content will not overwhelm us.
There are four basic categories for this raid: CC, DPS, Healing and Tanking.
CC is made up of mages and druids. This is the number one priority for most fights. I expect this group to know what color/icon they are assigned and to make sure that they are CC’ed until the raid is ready for it.
DPS is made up of feral/moonkin druids, hunters, mages, dps paladins, shadow priests,rogues, warlocks and dps warriors.
Healing is made up of: all priests, healadins and resto druids.
Tanking is made up of protection warriors.
Now with all that being said one group was left out since it is not always needed, decursing. Curses need to be removed as quickly as possible. If you can remove them, do it. I do not care what your roll is, remove the curse if you can. This includes all curses, poisons and the like. If you are a caster, or can cast, I suggest you get decursive. This is a great mod letting you know when there is something you can dispel on a raid member.
We will also be using a two tank system. MT and an OT will be taking the first two mobs in a group. This will allow us to move faster knowing which one to go after next and will allow them to gain more aggro/rage.
The marking hunter will be responsible for 90% of the pulls and in marking the next target to take. Warriors will be responsible for pulling groups, spiders, and bosses. This will make sure they are #1 on the aggro list from the beginning.
We are doing good work in ZG. People are learning what to expect and what their roles are. We just need to continue to improve each time we go in. As with all things expectations will increase as more experience is gained.
The reason for this increase is due to new tactics that we have started doing along with better experience within ZG and better gear. To continue this trend there are a few things that I expect everyone to know and understand.
There are only 5 mandatory bosses: Snake, Bat, Spider, Tiger and Panther. These need to be killed before we hit Hakkar. All other bosses are optional and we will do them for their drops.
Friday nights we will attempt Snake, Bat, Spider and Bloodlord. This gets us over half way to Hakkar. On Saturdays we will be attempting Tiger, Panther, Jin'do and Hakkar.
We will only reset/wipe a maximum of 3 times on the optional bosses before we move on. We will only reset/wipe a maximum of 5 times before we call the raid. This will ensure that the frustration level of new content will not overwhelm us.
There are four basic categories for this raid: CC, DPS, Healing and Tanking.
CC is made up of mages and druids. This is the number one priority for most fights. I expect this group to know what color/icon they are assigned and to make sure that they are CC’ed until the raid is ready for it.
DPS is made up of feral/moonkin druids, hunters, mages, dps paladins, shadow priests,rogues, warlocks and dps warriors.
Healing is made up of: all priests, healadins and resto druids.
Tanking is made up of protection warriors.
Now with all that being said one group was left out since it is not always needed, decursing. Curses need to be removed as quickly as possible. If you can remove them, do it. I do not care what your roll is, remove the curse if you can. This includes all curses, poisons and the like. If you are a caster, or can cast, I suggest you get decursive. This is a great mod letting you know when there is something you can dispel on a raid member.
We will also be using a two tank system. MT and an OT will be taking the first two mobs in a group. This will allow us to move faster knowing which one to go after next and will allow them to gain more aggro/rage.
The marking hunter will be responsible for 90% of the pulls and in marking the next target to take. Warriors will be responsible for pulling groups, spiders, and bosses. This will make sure they are #1 on the aggro list from the beginning.
We are doing good work in ZG. People are learning what to expect and what their roles are. We just need to continue to improve each time we go in. As with all things expectations will increase as more experience is gained.
Last edited: