Plankeye
New Member
The idea behind a Thornadin is to increase the amount of damage returned during melee attacks. I am seriously thinking of respeccing from Holy/Retribution to Protection to accomplish this. Here is my proposed talent setup for Sandric:
http://www.worldofwarcraft.com/info...?50050101000000053051335001051052000000000000
I have the following gear to support it:
Drillborer Disk (3 arcane dmg per hit + Mithril Shield spike with 10-20 per block)
Naglering (3 arcane dmg per hit)
Essence of Pure Flame (13 fire dmg per hit)
Electromagnetic Gigaflux Reactivator (5 nature dmg per hit)
Force Reactive Disk (20-50 dmg per block)
Additional Items I would like to get:
Razor Gauntlets (3 arcane dmg per hit)
Fetish of Chitinous Spikes (25 nature dmg per hit)
So, with my current gear and new spec with Retribution Aura and Blessing of Sanctuary:
Then figure in blocking with Holy Shield active:
That makes a potential per melee hit of:
Of course, a druid could always toss a thorn aura for additional damage. I am an engineer and have several support pieces like Goblin Dragon Gun and grenades for additional AOE damage.
The talent setup also affords a lot of damage mitigation through higher armor, blocking and defense.
I think this might be an awesome farming setup for a pally. Go into stockades and pull 4 rooms, watch them kill themselves, heal real quick and go to the next set of rooms. Plus it would give me Blessing of Kings which is sorely missing in raids these days since protection tree was nerfed so bad with the removal of repentance.
The downsides I see with the build is less healing capabilities (no more top 5 on the MC heal meter) and a hit in PVP ability unless I am fighting another melee class (rogue/warrior/feral druid/shaman/hunter) as my "thornadin" ability requires the enemy to engage me to be effective.
What do you guys think?
http://www.worldofwarcraft.com/info...?50050101000000053051335001051052000000000000
I have the following gear to support it:
Drillborer Disk (3 arcane dmg per hit + Mithril Shield spike with 10-20 per block)
Naglering (3 arcane dmg per hit)
Essence of Pure Flame (13 fire dmg per hit)
Electromagnetic Gigaflux Reactivator (5 nature dmg per hit)
Force Reactive Disk (20-50 dmg per block)
Additional Items I would like to get:
Razor Gauntlets (3 arcane dmg per hit)
Fetish of Chitinous Spikes (25 nature dmg per hit)
So, with my current gear and new spec with Retribution Aura and Blessing of Sanctuary:
20 (ret aura) + 3 (drillborer) + 3 (naglering) + 13 (essence) = 39 per melee hit
Then figure in blocking with Holy Shield active:
35 (sancturary) + 20-30 (Thorium spike) + 130 (holy shield) = 185-195 per block
That makes a potential per melee hit of:
39-234 dmg
Toss in consecration for an additional AOE of 50 per tick.Of course, a druid could always toss a thorn aura for additional damage. I am an engineer and have several support pieces like Goblin Dragon Gun and grenades for additional AOE damage.
The talent setup also affords a lot of damage mitigation through higher armor, blocking and defense.
I think this might be an awesome farming setup for a pally. Go into stockades and pull 4 rooms, watch them kill themselves, heal real quick and go to the next set of rooms. Plus it would give me Blessing of Kings which is sorely missing in raids these days since protection tree was nerfed so bad with the removal of repentance.
The downsides I see with the build is less healing capabilities (no more top 5 on the MC heal meter) and a hit in PVP ability unless I am fighting another melee class (rogue/warrior/feral druid/shaman/hunter) as my "thornadin" ability requires the enemy to engage me to be effective.
What do you guys think?
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