Avesther
New Member
These are some of the more workable specs I've used over the years. None are set on stone or required specifically to raid. If you can show that you can use an offspec to do your job, there is no reason why you can't come to a raid with it. If you can't do your job with the spec of your choosing, you may be removed from a raid in favor of somebody who can. And in the mean time, you may want to look at some of these specs to fill in the inbetween times.
None of these specs are exclusive to raiding, they all work perfectly well in 5 man groups. I have a selection of disc builds, holy builds and shadow builds. Tinkering to your taste is encouraged.
We will start off with what I know best and that is the healing builds:
Disc \ Holy build 1a alternative Disc \ Holy Build 1b
Both of these builds add utility to the group, raid or your own personal dps (there are better dps builds but this build provides ample coverage in healing and dps) for questing via divine spirit \ imp divine spirit. Silent reslove is a necessary evil for healers, even though our heal already generate 50% less threat then eqivalent damage. But in a situation where you have to land many spam heals in a row, being able to pump out 2 or 3 more heals before pulling threat is always a good thing. Using build 1b for lightwell is really good if you have the patience to teach people how to use it. There is never a bad reason for increasing the number of healing options available to you. I like the fact that for three minutes I have access to mana free, personal heals. There is never a bad reason for taking holy nova. Most of the builds I come up with require a filler in holy somewhere and taking a talent that adds options to your repetoire. Spirit of Redemptions (aka Improved Death), one point for 5 spirit and the ability to crank out heals for 15 seconds after you die has prevent more then a few 1% wipes. This is a big bang for your buck talent, especially combined with DS \ Imp DS and Spiritual guidance.
Holy \ Disc healing build 1a and Holy \ Disc healing build 1b
This is a 41 point holy healing build that I use. It trades the utility of the spirit buffs for circle of healing. COH gets a very bad rap on the wow priest forums, and for the most part, everyone who disses it, is dead wrong. This is a great, front loaded heal. Front loaded in that the heal lands before the Global cooldown, instead of after. This means, if you need to run to another position, there is no reason why you can't be spamming COH on a tank to keep them up. Mind you, this heal shines after in the raids after Gruuls lair where the raid is almost always under constant AOE damage from trash, bosses or the environment. Being able to select a group COH, and move on to the next group gives everybody in that group 800 to 1000 in healing to lessen the burden on other healers after everybody in the raid just took 2500k damage from an aoe fireball. There difference between 1a and 1b is lightwell and spiritual guidance.
I'll move on to DPS and PvP builds later.
None of these specs are exclusive to raiding, they all work perfectly well in 5 man groups. I have a selection of disc builds, holy builds and shadow builds. Tinkering to your taste is encouraged.
We will start off with what I know best and that is the healing builds:
Disc \ Holy build 1a alternative Disc \ Holy Build 1b
Both of these builds add utility to the group, raid or your own personal dps (there are better dps builds but this build provides ample coverage in healing and dps) for questing via divine spirit \ imp divine spirit. Silent reslove is a necessary evil for healers, even though our heal already generate 50% less threat then eqivalent damage. But in a situation where you have to land many spam heals in a row, being able to pump out 2 or 3 more heals before pulling threat is always a good thing. Using build 1b for lightwell is really good if you have the patience to teach people how to use it. There is never a bad reason for increasing the number of healing options available to you. I like the fact that for three minutes I have access to mana free, personal heals. There is never a bad reason for taking holy nova. Most of the builds I come up with require a filler in holy somewhere and taking a talent that adds options to your repetoire. Spirit of Redemptions (aka Improved Death), one point for 5 spirit and the ability to crank out heals for 15 seconds after you die has prevent more then a few 1% wipes. This is a big bang for your buck talent, especially combined with DS \ Imp DS and Spiritual guidance.
Holy \ Disc healing build 1a and Holy \ Disc healing build 1b
This is a 41 point holy healing build that I use. It trades the utility of the spirit buffs for circle of healing. COH gets a very bad rap on the wow priest forums, and for the most part, everyone who disses it, is dead wrong. This is a great, front loaded heal. Front loaded in that the heal lands before the Global cooldown, instead of after. This means, if you need to run to another position, there is no reason why you can't be spamming COH on a tank to keep them up. Mind you, this heal shines after in the raids after Gruuls lair where the raid is almost always under constant AOE damage from trash, bosses or the environment. Being able to select a group COH, and move on to the next group gives everybody in that group 800 to 1000 in healing to lessen the burden on other healers after everybody in the raid just took 2500k damage from an aoe fireball. There difference between 1a and 1b is lightwell and spiritual guidance.
I'll move on to DPS and PvP builds later.
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