TheRedView
New Member
For one im glad slicing got needed. I didn't have it so I wasn't making a ton of credits from my professions. Makes it mote equal to others.
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Hmm not sure I buy that. What makes a high level item's value is purely its stats in regards to other items with stats. Weather a guy who played a lot of adventure hours made it or a guy who played a lot of crafting hours made it has zero affect on the value to me and I'm sure the majority of the population. That sounds like psychology Mumbai jumbo but in the end the developers set the worth of an item simply by how good it's balance is in regards to every other item that fits in that slot.
If you need more risk/reward/time units , then make the leveling of crafting take longer and cost more, oh wait, crafting in SWTOR does cost a lot. (other then the broken pre-nerfed slicing)
More options = better for long run. I think crafting separate from adventure was a great choice by Bioware.