Patriot
Active Member
I tend to get bored of a single play-style if I use it continuously (i.e. magic user). So I am offsetting Rimion’s magic with Stard. Stard is a Nord who abhors magic in every form. He will be a weapons master, specializing in heavy armor, two-handed and crossbows - but having general proficiency with most CQ weapons (not bows). He will use potions as medicine is not magic. He might initially take pre-made weapons but will eventually do his own forging. His primary mission in life is to hunt down magic users and magical artifacts and purge their evil from the land. I won’t be starting with Helgen (even though I ran through it) since dragons are not going to factor into this story.
Rules:
No fast travel
No Archery (crossbows allowed)
No Magic
No Enchanted items (he abhors magic in every way)
No selling enchanted items
Enchanted items must be melted down into components if possessing the correct perk
Alchemy limited to eating plants for marginal benefit
Forging unrestricted
No main quest (shouts are magic)
Timescale adjusted to 12
Mods:
Using SkyRe conversion - All modules
Using Frostfall Mod (survival - hypothermia)
Cloaks of Skyrim Mod - to complement Frostfall
Project Reality - Climates of Tamriel Mod (also works with Frostfall)
Using Character Creation Overhaul - Previous TES style character creation/leveling (Birthsigns, more narrow classes, etc)
Deadlier Dragons Mod - Since Giants seem to be more dangerous than dragons. . .
Interesting NPCs Mod
Immersive Weapons and Armor Mods
Jaysus Weapons Mod
Staves of Skyrim Mod
A couple other mods to improve general immersion (lanterns on roads, more road signs, etc.)
Character:
Name - Stard
Race - Nord
Class - Warrior
Birthsign - Lord (improved armor - resistance to magic)
Rules:
No fast travel
No Archery (crossbows allowed)
No Magic
No Enchanted items (he abhors magic in every way)
No selling enchanted items
Enchanted items must be melted down into components if possessing the correct perk
Alchemy limited to eating plants for marginal benefit
Forging unrestricted
No main quest (shouts are magic)
Timescale adjusted to 12
Mods:
Using SkyRe conversion - All modules
Using Frostfall Mod (survival - hypothermia)
Cloaks of Skyrim Mod - to complement Frostfall
Project Reality - Climates of Tamriel Mod (also works with Frostfall)
Using Character Creation Overhaul - Previous TES style character creation/leveling (Birthsigns, more narrow classes, etc)
Deadlier Dragons Mod - Since Giants seem to be more dangerous than dragons. . .
Interesting NPCs Mod
Immersive Weapons and Armor Mods
Jaysus Weapons Mod
Staves of Skyrim Mod
A couple other mods to improve general immersion (lanterns on roads, more road signs, etc.)
Character:
Name - Stard
Race - Nord
Class - Warrior
Birthsign - Lord (improved armor - resistance to magic)