Taran
New Member
Put simply, Rangers got serious buffs for combat and pet management.
- Changed Skirmishing trait: Quick Draw - Master rank. Lowers Shortbow and Longbow cooldowns by 20% (old version: just shortbow).
- New Wilderness Survival trait: Shared Anguish - Adept rank. Incoming disables are transferred to your pet (this affect can only occur every 90s)
- Changed Wilderness Survival trait: Martial Mastery - Master rank. Sword, Greatsword, and Spear skills recharge 20% faster. (old version: Sword Mastery)
- Changed Skirmishing trait: Trap Potency - Grandmaster rank. Doubles trap condition duration and traps last 20% longer. (old version: Doubles trap condition duration.)
- Pet switching in combat reduced to 20 seconds
- Quickening Zephyr (Quickness buff in general) no longer affecting stomp/kill animations
-Spirits can now be used underwater (they look like dolphins). The elite spirit looks like a whale underwater.
New pet bar functions:
F1 - attack (same)
F2 - special (same)
F3 - return to me (new!) ; pet will run back to master regardless of combat stance and will not attack again until commanded or initial target is dead.
F4 - swap (same)
Guard/Passive combat stances seem to be click-only now, as is Stow Pet.
- Changed Skirmishing trait: Quick Draw - Master rank. Lowers Shortbow and Longbow cooldowns by 20% (old version: just shortbow).
- New Wilderness Survival trait: Shared Anguish - Adept rank. Incoming disables are transferred to your pet (this affect can only occur every 90s)
- Changed Wilderness Survival trait: Martial Mastery - Master rank. Sword, Greatsword, and Spear skills recharge 20% faster. (old version: Sword Mastery)
- Changed Skirmishing trait: Trap Potency - Grandmaster rank. Doubles trap condition duration and traps last 20% longer. (old version: Doubles trap condition duration.)
- Pet switching in combat reduced to 20 seconds
- Quickening Zephyr (Quickness buff in general) no longer affecting stomp/kill animations
-Spirits can now be used underwater (they look like dolphins). The elite spirit looks like a whale underwater.
New pet bar functions:
F1 - attack (same)
F2 - special (same)
F3 - return to me (new!) ; pet will run back to master regardless of combat stance and will not attack again until commanded or initial target is dead.
F4 - swap (same)
Guard/Passive combat stances seem to be click-only now, as is Stow Pet.
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