Primary Stats
Secondary Stats
- Aim: 1 Aim = 0.2 Ranged Damage
- Cunning: 1 Cunning = 0.2 Tech Damage
- Endurance: 1 Endurance = 10 HP
- Strength: 1 Strength = 0.2 Melee Damage
- Willpower: 1 Willpower = 0.2 Force Bonus Damage and 0.14 Force Bonus Healing
Secondary Stats
- Absorption Rating: Increases the damage absorbed by a successful shield "block". Does not increase the damage absorbed by Static Barrier or similar absorption buffs/abilities. Requires a shield generator in offhand. Scales rapidly and limits to 50%.
- Accuracy Rating: Reduces chance to miss against a target. And once miss chance is 0%, it begins to negate the target's Defense or Resistance. Scales moderately and limits to 30%.
- Alacrity Rating: Reduces the time required for cast and channeled abilities. Additionally, it reduces the length of the global cooldown for those ability if their cast/channel time drops below 1.5 seconds. Does not reduce the global cooldown for instant abilities, nor for cast/channel ones if their final cast time remains above 1.5 seconds. New Cast Time = Original Cast Time x (1 - Alacrity%). Scales moderately and limits to 30%
- Armor Rating: Reduces physical and kinetic damage.
- Critical Rating: Increases critical effect chance with all damage and healing abilities. Benefit scales moderately and limits to 30%.
- Defense Rating: Increases your chance to avoid melee and ranged attacks. Dodge, parry, and a few other terms are all manifestations of this stat. Has no effect on Force or Tech attacks. Generally useless to Sorcerers. Scales moderately and limits to 30%.
- Expertise Rating: Increases damage and healing done, and reduces damage taken, but only in PvP. Scales moderately slowly and limits to 20%.
- Force Power: Increases force damage and healing at a slightly higher rate than Willpower. Each point provides 0.23 Force Bonus Damage and 0.17 Force Bonus Healing.
- Power: Improves damage and healing from all sources. Each point provides 0.23 Force Bonus Damage and 0.17 Force Bonus Healing. It also increases melee, ranged, and tech at the same rate.
- Presence: Improves companion's damage, health, and healing.
- Shield Rating: Increases your chances of "blocking" and attack with your shield generator. Requires a shield generator in offhand, and thus is useless to Sorcerers. Scales moderately quickly and limits to 50%.
- Surge Rating: Increases the bonus damage or healing from a critical effect. Base Surge is +50%. Benefit scales rapidly and limits to 50%.
- Tech Power: Improves Tech Ability damage and healing only.
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