Neirai the Forgiven
Christian Guilds List Manager
I do however have trouble keeping the mobs off of me. Mobs on Yesmina means death for her at this point, which means death for the group. Bear form helps, as does barkskin but both use mana. So, at this point I am working on using lower spells for lower threat.. even two spells down (with the +heal she has they still heal well).
Once again, down-scaling your spells will actually increase the amount of threat that they produce.
Let's see how this works. Remember, this is "Bad Math"... not real numbers, I'm just crunching them for the sake of an arguement.
Let's pretend that Healing Touch Rank 13 heals for 2000 damage and you have 800 extra healing because you have talents and gear. 2800 healing. The Rank 13 threat modifier is, let's pretend, 13. So the threat you generate is, ohhh, 215.4 points of threat.
Now let's pretend that HT Rank 12 heals for 1600 damage, same amount of +healing, so let's say it does 2400 healing and has a modifier of 12. The threat you generate per heal == 200 points of threat. Not bad, eh? I mean, the difference is pretty small. But let's say in the average boss fight you heal 100,000 points of damage. With rank 13, that's 7692.9 points of threat, wheras with rank 12, that's 8333.3 points of threat. Considerably higher!
Now, like I said, this is "bad math"... the numbers are probably horribly innaccurate. But the principle remains true -- with ranked-down healing spells, the amount of additional threat created by your +healing is much higher, leading to a higher chance of getting beat on.
When Atavus came to one of our ZG runs, he was using three ranks lower of healing with slightly more than 1.2k of +healing gear. Mobs would break off of everyone to come beat on him. When we got to a hard boss, he started using only one rank lower, and the problem all but disappeared. Somewhere along the lines, the lower ranks of healing created higher ranks of threat.