Taran
New Member
I'm trying out a unique approach to the thief that seems to be working well. I'm using a Might-stacking approach. Here's what I'm using:
10/30/0/30/0 with P/P and P/P (yes, that double pistols, both times)
Soldier's Armor (P/V/T) with Superior Runes of Strength (+20% might duration, 3% chance to gain might when hit, +5% damage when under the effects of might, and +90 power)
Beserker Pistols (P/Pr/Cr) with Superior Sigil of Battle (gain 3 stacks of might when swapping to this weapon) and Superior Sigil of Force (+5% damage)
Soldier's Spineguard (P/V/T) with Ruby Jewels (P/Pr/Cr)
Beserker Amulet, Rings, and Accessories (P/Pr/Cr)
Food: Bowl of Orrian Truffle and Meat Stew (100% chance to gain might on dodge)
Buff: Skale Venom
Traits:
10 Deadly Arts (Venomous Strength - gain 2 stacks of might when using venom... I can't tell if its working with Skale Venom yet - still testing)
30 Critical Strikes (Signets of Power - gain 5 stacks of might when using a signet) (Pistol Mastery - +10% damage with pistols) (Executioner - +20% damage to targets below 50% health)
30 Acrobatics (Power of Inertia - gain might whenever you dodge) (Quick Recovery - gain 2 initiative every 10 seconds) (Quick Pockets - gain three initiative when swapping weapons)
Playstyle: Basically every dodge gives me 2 might. Dodge twice, and I get 4 might. Swap weapons (in combat) and that's another 3 might. Pop all three signets and that's another 9 might. So now I'm up around 16 stacks of might. If the Skale Venom is working, that's now 18 stacks of might (all self-generated). I just keep dodging and swapping weapons and unloading with pistols through the whole fight. Pistol #3 is my main "spammable" skill. And if I don't need the extra health and toughness for this ranged combat style, I can easily go full Berserker's on everything for maximum damage output.
Crunching the numbers, its not quite as deadly as double daggers on a glass thief with high precision to crit every chance, but its pretty close and I get to fight at range rather than melee and deal consistent high damage. The playstyle does take some getting used to.
10/30/0/30/0 with P/P and P/P (yes, that double pistols, both times)
Soldier's Armor (P/V/T) with Superior Runes of Strength (+20% might duration, 3% chance to gain might when hit, +5% damage when under the effects of might, and +90 power)
Beserker Pistols (P/Pr/Cr) with Superior Sigil of Battle (gain 3 stacks of might when swapping to this weapon) and Superior Sigil of Force (+5% damage)
Soldier's Spineguard (P/V/T) with Ruby Jewels (P/Pr/Cr)
Beserker Amulet, Rings, and Accessories (P/Pr/Cr)
Food: Bowl of Orrian Truffle and Meat Stew (100% chance to gain might on dodge)
Buff: Skale Venom
Traits:
10 Deadly Arts (Venomous Strength - gain 2 stacks of might when using venom... I can't tell if its working with Skale Venom yet - still testing)
30 Critical Strikes (Signets of Power - gain 5 stacks of might when using a signet) (Pistol Mastery - +10% damage with pistols) (Executioner - +20% damage to targets below 50% health)
30 Acrobatics (Power of Inertia - gain might whenever you dodge) (Quick Recovery - gain 2 initiative every 10 seconds) (Quick Pockets - gain three initiative when swapping weapons)
Playstyle: Basically every dodge gives me 2 might. Dodge twice, and I get 4 might. Swap weapons (in combat) and that's another 3 might. Pop all three signets and that's another 9 might. So now I'm up around 16 stacks of might. If the Skale Venom is working, that's now 18 stacks of might (all self-generated). I just keep dodging and swapping weapons and unloading with pistols through the whole fight. Pistol #3 is my main "spammable" skill. And if I don't need the extra health and toughness for this ranged combat style, I can easily go full Berserker's on everything for maximum damage output.
Crunching the numbers, its not quite as deadly as double daggers on a glass thief with high precision to crit every chance, but its pretty close and I get to fight at range rather than melee and deal consistent high damage. The playstyle does take some getting used to.