More info again today and more coming in the days to follow.
Elementalist:
http://www.guildwars2.com/en/the-game/professions/elementalist/#
Skills:
http://www.guildwars2.com/en/the-game/combat/part-one/
My favorite quotes from these articles...
"Rather than swap weapons to adjust to new situations, the multi-faceted Elementalist quickly adapts to new threats by attuning to different elements as needed."
"Just by attuning to fire, the Elementalist automatically causes flame damage to any foe foolish enough to touch her."
"Nearby allies receive continuous healing from an Elementalist who is attuned to water."
"I was watching two of our game designers--Jon and Isaiah--play the other day...the drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground."
"Our goal is to design skills that are visually unique and explain them without overly complex skill descriptions."
"The first five skills on the skill bar are not slotted directly by the player; instead they are determined by the player's choice of weapon and profession...What about the second five? These skills are all chosen by the player from a pool of skills determined by both profession and race."
AND BEST OF ALL...
"An Elementalist can call upon the power of the wind to
shapeshift into a tornado that knocks enemies around and inflicts heavy damage"
-Proph.