Angryson
New Member
Yes. After much thought on the current system we have been using, there are inherent problems in it that I can no longer ignore. I have been, and am continuing to work on getting a revised/new system in place. I have some free time this weekend so hopefully I can implement this in the next raid lockout period or two. Everyone's input has been helpful and informational. Special thanks to Avesther and Proudfoot for their continued insights on the current system and other available options. I will keep you all updated as things fall into place regarding which system we will be adapting.
Please keep in mind that there is no perfect system. I am doing my best to find what works best for our Raiding style from both the casual and committed raiders perspective.
Current systems being examined:
Current system in place: reverting back to old values to reduce inflation. i.e. dkp rewards for bosses back to 1 for both 10 and 25 man. Revert to original dkp cost for items adjusted to current iLevel (in progress).
Suicide Kings: *Strength* Strongly discourages dkp hording since any item reduces a player to 0 dkp. Also some variations on this method regarding lesser upgrades, trophies, etc reducing dkp in half...
Zero-Sum: Looking at placing much higher dkp cost/rewards to give the system more "wiggle-room". Also allows the reward of minor dkp awards for non-raid related actions i.e. helping new 80's gear out in heroics, giving Angryson gold, etc.
Stand-by dkp: This will make its way into whatever system regardless. 2 options currently available are time-based and boss-kill based reward. In both scenarios, dkp is only awarded if the player(s) on the waitlist are present in-game and are readily available.
Thank you all for your thoughts and patience as we try to make our raid environment even better! You all rock and there's no way I'd be able to do this if you weren't all completely awesome.
Derek
Please keep in mind that there is no perfect system. I am doing my best to find what works best for our Raiding style from both the casual and committed raiders perspective.
Current systems being examined:
Current system in place: reverting back to old values to reduce inflation. i.e. dkp rewards for bosses back to 1 for both 10 and 25 man. Revert to original dkp cost for items adjusted to current iLevel (in progress).
Suicide Kings: *Strength* Strongly discourages dkp hording since any item reduces a player to 0 dkp. Also some variations on this method regarding lesser upgrades, trophies, etc reducing dkp in half...
Zero-Sum: Looking at placing much higher dkp cost/rewards to give the system more "wiggle-room". Also allows the reward of minor dkp awards for non-raid related actions i.e. helping new 80's gear out in heroics, giving Angryson gold, etc.
Stand-by dkp: This will make its way into whatever system regardless. 2 options currently available are time-based and boss-kill based reward. In both scenarios, dkp is only awarded if the player(s) on the waitlist are present in-game and are readily available.
Thank you all for your thoughts and patience as we try to make our raid environment even better! You all rock and there's no way I'd be able to do this if you weren't all completely awesome.
Derek