cp_labor last night...

Shagz

New Member
Hey guys,

We played on cp_labor a few rounds last night, and I remember the last time we did a custom game night with that map, people were complaining about the timer, or the lack of one.

However, last night, the map changed on it's own to 2Fort, did it not?
 
The map changed after two rounds. The problem we had with the game night I believe was the fact that the rounds never ended and without a timer would just keep going. With more people that last cap is near impossible.

If I remember correctly the consensus was that they need a timer to keep rounds from being indefinite with one team holding four points and the other team trapped in their base.
 
I thought it was cp_lazytown that didn't have a timer...?
 
Ack, you're right, looking at the old thread for Game Night #1 shows that it was lazytown, not labor. My mistake. ;P

I like cp_labor, but I think the consensus among some was that it wasn't good enough to add to the permanent rotation.
 
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