Ortheas
New Member
I actually like the additions so far.
Healing hands I can see being useful in many situations. The healing from it will still apply to the beacon, which could be amazing in fights like Festergut, and in the flag room in pvp. Put the healer in with the warlocks and let them life tap to their hearts content, knowing that the AoE healing will go to the tank.
Blinding shield will give us another interrupt, and be fantastic for AoE tanking, while for healers it will be a handy blind for getting out of agro trouble, and give the tank a couple seconds to pick up the mob.
Guardians of Ancient Kings just sounds like for everyone! Give the healing spec a random battle rez when summoned and we have epicness!
Healing hands I can see being useful in many situations. The healing from it will still apply to the beacon, which could be amazing in fights like Festergut, and in the flag room in pvp. Put the healer in with the warlocks and let them life tap to their hearts content, knowing that the AoE healing will go to the tank.
Blinding shield will give us another interrupt, and be fantastic for AoE tanking, while for healers it will be a handy blind for getting out of agro trouble, and give the tank a couple seconds to pick up the mob.
Guardians of Ancient Kings just sounds like for everyone! Give the healing spec a random battle rez when summoned and we have epicness!