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Those darn little white scarabs put on a stacking dot that lasts 60 seconds and is very hard to heal through....they must DIE!!!
...I would like to challenge you guys to do better and proactively heal big when the second spider add comes out instead of re-actively healing.
DPS is king for the scarabs. Each dot ticks for 1200 (resistible) and lasts for 60 seconds. The best strategy is to kite and range kill and not tank but just because thats the best strategy doesn't mean it is used in a practical way.
It depends, 2nd phase and transition back to first can be hard on healers if a few people get too many stacking debuffs from the scarab that will make them practically unhealable. But if we have 3 shamans again we'll have nature resistance totem to lighten that damage (by a good amount apparently, I resisted alot of it when I was watching the acid damage on myself.)Since I only got to do one attempt - what phase did you die in? Because it seems to me that the 1st and 2nd phases are not that stressful for healing - it is really only the third phase that gets tough - and I have no answer for the problem with a lock who depends on lifetap but is not supposed to have their health bar healed above 50% on phase 3 - this seems pretty difficult to come around.
The death I was talking about was in phase 3....but I'lll figure out something for next time. At least I didn't die to trying to heroically down "blue" out of range of all the healers that time lol.