Check it out.
That is one shiny engine. If you wanted to make a machinima, this would likely be the engine of choice.
If you need proof that UT3 was a tech demo rather than a proper retail game, look no further. Yes, the engine can make pretty things, but I still feel like I'm fighting the controls instead of my opponents most of the time.
Quake Live (which is based on another game that was effectively a tech demo masquerading as a retail release, Quake 3) may look dated, but the controls feel as tight as they ever did.
Anyway, yes, the video linked above is rather shiny. I wonder when we'll start to see these engine improvements in retail games?
That is one shiny engine. If you wanted to make a machinima, this would likely be the engine of choice.
If you need proof that UT3 was a tech demo rather than a proper retail game, look no further. Yes, the engine can make pretty things, but I still feel like I'm fighting the controls instead of my opponents most of the time.
Quake Live (which is based on another game that was effectively a tech demo masquerading as a retail release, Quake 3) may look dated, but the controls feel as tight as they ever did.
Anyway, yes, the video linked above is rather shiny. I wonder when we'll start to see these engine improvements in retail games?