treebranch
New Member
Alright, after spending 15-20 hours in Kara, I’m changing my thoughts on healing in Kara. First, let me say that healing is Kara is WAY different than healing in MC or BWL. Mainly because the mobs in Kara hit just as hard as the bosses in MC, but instead of having 10 healers, you only have 3.
The valets (valet's are single pull trash mobs) were hitting me for around 8K, and hitting the tanks for 4K. (non-crit) Ironstone got crit by a spectral performer for 13,000. We have found the only way to keep a tank alive during a valet pull was for Icthus, wall and I to keep HOTs on the tank, AND spam our biggest heals. (If a tank gets hit, then crit without a major heal in between, he is dead)
The boss fights are not only very long, but also very healing intensive. Take the Wizard of Oz event for example, you have Dorothy, Toto, scarecrow, lion, tin man, and the crone. (I don't actually remember seeing the crone, I was too focused on grid...) Each one of those mobs hit for 2K, some of whom have no agro list, so they are bouncing around all party members. This fight gets easier the faster you down bosses, but I’ve been going OOM before the first one goes down just trying to keep all the party members and tanks up.
In MC/BWL, I only used mana pots when things went horribly wrong, but now I’m using 2 pots per boss fight. Once I’m down 3K, i drink a mana pot to start the cool down timer. When I go oom, i use my innervate, by the time I go oom a second time, my pot timer is up, and I can use a second pot. For fights like the opera, or morose, I just need a much larger mana pool, and I’m willing to sacrifice some of my +healing.
In other fights, such as Maiden, we have to rely on HUGE HOT's to keep the tank up, because she stuns everyone. Unless the healers are in her consecration, they are out of the fight for what feels like an eternity. Raw +healing is a must on this fight. Mana isn't as much of an issue.
So all that being said, there are three main aspects healers pay attention to. +healing, mp5, and mana pool. Right now, in full healing gear (buffed) i am around +1,200 healing, 120mp5 while casting, and 8500 mana. (if you look at my armory page, I’m not usually wearing my healing gear, cause I’m farming primals, so don't call me a liar when you check my stats! Hehe...)
There are fights (like maiden and trash) where I need huge heals (I had a healing touch crit for 8963, and a rejuv hit for 1,146! Miriallia thinks i broke wow, mathematically there is no way that should happen, but i have a screenie to prove it!) But I think for most boss fights, I'm going to dump some of the +healing gear for +int and mp5 gear/enchants. I think I will drop below +1000 healing, but my mana will pop over 10K, and my mp5 should be around 140 very quickly.
There is also a trinket only alchemists can make/use that increases by 40% the amount health/mana you get from pots. With the amount of pots I’ve been using, this may be part of my endurance gear.
Sorry for the wall o text, but for all the healers starting Kara in the next week or two, I thought it might be helpful to learn from my experience. I would start working on a +healing armor build, and an endurance build.
The valets (valet's are single pull trash mobs) were hitting me for around 8K, and hitting the tanks for 4K. (non-crit) Ironstone got crit by a spectral performer for 13,000. We have found the only way to keep a tank alive during a valet pull was for Icthus, wall and I to keep HOTs on the tank, AND spam our biggest heals. (If a tank gets hit, then crit without a major heal in between, he is dead)
The boss fights are not only very long, but also very healing intensive. Take the Wizard of Oz event for example, you have Dorothy, Toto, scarecrow, lion, tin man, and the crone. (I don't actually remember seeing the crone, I was too focused on grid...) Each one of those mobs hit for 2K, some of whom have no agro list, so they are bouncing around all party members. This fight gets easier the faster you down bosses, but I’ve been going OOM before the first one goes down just trying to keep all the party members and tanks up.
In MC/BWL, I only used mana pots when things went horribly wrong, but now I’m using 2 pots per boss fight. Once I’m down 3K, i drink a mana pot to start the cool down timer. When I go oom, i use my innervate, by the time I go oom a second time, my pot timer is up, and I can use a second pot. For fights like the opera, or morose, I just need a much larger mana pool, and I’m willing to sacrifice some of my +healing.
In other fights, such as Maiden, we have to rely on HUGE HOT's to keep the tank up, because she stuns everyone. Unless the healers are in her consecration, they are out of the fight for what feels like an eternity. Raw +healing is a must on this fight. Mana isn't as much of an issue.
So all that being said, there are three main aspects healers pay attention to. +healing, mp5, and mana pool. Right now, in full healing gear (buffed) i am around +1,200 healing, 120mp5 while casting, and 8500 mana. (if you look at my armory page, I’m not usually wearing my healing gear, cause I’m farming primals, so don't call me a liar when you check my stats! Hehe...)
There are fights (like maiden and trash) where I need huge heals (I had a healing touch crit for 8963, and a rejuv hit for 1,146! Miriallia thinks i broke wow, mathematically there is no way that should happen, but i have a screenie to prove it!) But I think for most boss fights, I'm going to dump some of the +healing gear for +int and mp5 gear/enchants. I think I will drop below +1000 healing, but my mana will pop over 10K, and my mp5 should be around 140 very quickly.
There is also a trinket only alchemists can make/use that increases by 40% the amount health/mana you get from pots. With the amount of pots I’ve been using, this may be part of my endurance gear.
Sorry for the wall o text, but for all the healers starting Kara in the next week or two, I thought it might be helpful to learn from my experience. I would start working on a +healing armor build, and an endurance build.