http://www.legionhardware.com/articles_pages/starcraft_ii_wings_of_liberty_beta_performance,1.html
This site has a good bit of information on various processor types and graphics cards. They've run tests on the Beta with 19 different ATI and nVidia cards. They also tested with one i-7 processor using different configurations.
One thing I didn't know is that RTS games, according to the article, tend to be more processor intensive than graphic intensive. I'd never thought about it, but it makes a lot of sense. Especially with as many units and commands being executed in the game.
Summary of the article:
All of the cards were tested under high to very high resolution (from 1680x1050 being the lowest to 2560x1600 being the highest) and all of the graphics settings in-game set to "Ultra". All of the cards performed well under these settings; even the lowest-end cards did reasonably well.
It appears StarCraft is most efficient when matched with a dual-core processor. A quad-core performs slightly better, but it's somewhat marginal. Hyper-threading also seems to play a large role in optimization.
This site has a good bit of information on various processor types and graphics cards. They've run tests on the Beta with 19 different ATI and nVidia cards. They also tested with one i-7 processor using different configurations.
One thing I didn't know is that RTS games, according to the article, tend to be more processor intensive than graphic intensive. I'd never thought about it, but it makes a lot of sense. Especially with as many units and commands being executed in the game.
Summary of the article:
All of the cards were tested under high to very high resolution (from 1680x1050 being the lowest to 2560x1600 being the highest) and all of the graphics settings in-game set to "Ultra". All of the cards performed well under these settings; even the lowest-end cards did reasonably well.
It appears StarCraft is most efficient when matched with a dual-core processor. A quad-core performs slightly better, but it's somewhat marginal. Hyper-threading also seems to play a large role in optimization.