Official Burning Crusade Talent and Spell Preview

Pfft, warriors, who needs tanks anyway? LOL I WILL BE SO OVERPOWERED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MUHAHAHAHAHHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
I don't use Succi that often, so personally I think I'll keep as is...when I mine grind or something, stupid VW doesn't like to keep aggro.
 
The new spells and talents scare me xD

...However this one makes me laugh lol!

Invisibility - Rank 1
Requires Level 68
263 Mana
Instant cast5 min cooldown
Fades the caster to invisibility over 8 sec. The effect is cancelled if you perform or receive any hostile actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.

Mage: Casts Invisibility!
*covers his eyes*
Mage: You can't see me!!!

<Warlock casts detect invisibility>

Peek-a-boo I see you!
 
Updates on mage stuff here. So that makes Invisiblity basicly an aggro wipe on a five minute timer, I wonder if it drops combat so we can drink.

Here are a few points regarding upcoming Talents/Abilities, in no particular order and, as usual, subject to change:


* Spellsteal will randomly grab a beneficial effect. This spell is undergoing a lot of work, because of its tricky nature, so the spell's game mechanics will change during development to reflect the intended function. For now, consider it to cast the stolen effect on the mage, so Power Word: Shield would confer the Weakened Soul effect in addition.
* Someone had asked if Arcane Potency affects the whole channeling of Arcane Missiles. It does.
* The Water Elemental is currently another source of ranged DPS. It has no duration(will only despawn on death).
* The devs are considering changing Ice Lance to make it more interesting and a more meaningful choice for DPS.
* Invisibility will wipe threat once the 8 second 'fade to invisible' effect completes. A few uses would be content bypassing, escape or preventing initial targeting in BGs.
* The Wounded state mentioned with Molten Fury means having health at 20%, same as the condition for using Warrior's Execute.
* Dragon's Breath disorient effect will break on damage. The disorient effect will only occur if damage is dealt. Creatures/Players immune to fire will not cause the disorient effect.
 
Pfft, warriors, who needs tanks anyway? LOL I WILL BE SO OVERPOWERED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MUHAHAHAHAHHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I think you need to remember they are adding more difficult mobs too.

I am very afraid.
 
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