vibrokatana
New Member
Probably the most abused genre out there currently is first person gaming. It has gotten so far outside the norm of reality that it makes me almost want to cringe in annoyance when I want to play a game.
The annoyances:
At this point I have a headache and am tired. Feel free to comment on the above ramblings. oww
The annoyances:
- It is almost always completely unrealistic:
- You can turn around as fast as you can move the mouse. I would love to see some people hold a 20+ pound weapon and try spinning in circles.
- There is no penalty based on range. Most games allow point blank targeting with a full size rifle. At that range a person with an smg or pistol would probably have the upper hand due to a greater range of motion.
- Very few games factor in stamina and damage accurately. If you get shot in the leg you should limp, if you get shot in the arm your should not be able to hold your primary weapon, etc. When you are shot you should loose blood till you die. This would be a great bane for medic type classes which are almost laughable in every game I have played.
- The control scheme is completely dumb:
From a programmatic standpoint you control a point in space with a radius going outward from which your bullets will travel. The closer in the target and the greater you need to compensate for movement. From a control standpoint this is pretty much the opposite from real life. Shooting a hand gun at a ranged target is much much harder then at someone say a few feet away. At point blank it becomes almost laudable, as players are restricted to a 90-110 degree cone while in real life you have a huge field of vision (> 200 degrees) and a strong awareness of your surroundings.
- The lack of proper archetypes or anything besides kill kill kill
Virtually no FPS games factor in stealth or other factors that differentiate from the centralized "soldier" stereotype. Sniping is a futile measure in most games as people can just shoot randomly at you while dancing like a crazed hyena. Stealth is practically dead, as shadows are hardly useful. Rather you have to wait for someone to come by and hope they don't glance in your direction.
- It becomes a matter of hardware, ping and how much you are addicted to the game
FPS requires a good 30+ FPS for you to accurately target something, once the range shrinks to point blank that requirement goes up drastically as you have to scan frames that have a larger probability of change.
With game releases becoming faster and faster. With the next "big" thing coming out every few months or so it is impractical to put such a huge requirement into a game in order to fully enjoy it. While it is impossible to make a game with zero learning curve, developers need to reduce the entry cost so people will pick up and keep playing their game.
At this point I have a headache and am tired. Feel free to comment on the above ramblings. oww