Death Shroud/Minion Necro

Waynos

Member
here is the link to the build i made up.
http://gw2skills.net/editor/?fQEQNA...0oe4u1hOA-jgxAoNB5sYR0YrtFRjV1gpUJiqdJFRrGA-e

My intention was to keep the benefit of minions without losing too much of the Death Shroud's lol.
here is basic setup;

Armor = Clerics (power,toughness,healing power)
Runes = Sup runes of the fighter (power,toughness and 20 sec of might everytime you heal)
Acc = Clerics w/ exq sapphire jewels
Back = magi w/ exq sapphire jewel
Weapons = staff and offset is dagger/focus = all clerics
(sigil choice is whatever fits your taste)

Traits;
Spite = 20 (6,9)
Death = 20 (5,10)
Souls = 30 (2,6,8)

Stats to ponder;
Attack = 3074 <--plenty of power and gets higher as might stacks
Armor = 2828 <---plenty of toughness to keep you alive better
Health = 18,532 <--- decent health pool
Heal pwr = 1100
Boon dur = 20%

Basic Benefits/Highlights that caught my eye;
Staff attacks recharge 20% faster
dagger/focus attacks = #2 heals,#3 immobilizes#4 regens allies and adds 12 sec vuln to foes and gains life force,#5 remove boons from foes
Life Force drains 25% slower
Death Shroud recharges 30% faster
Death Shroud Skill #1 stacks 18 sec of might and 12 sec of vuln per hit <-- love it
Minions get 50% more health and 30% more damage

i haven't tried it yet but wanted to share my idea for feedback and/or suggestions
let me know what you guys think
thanks
 
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