Koeril
New Member
So I'm about to hit 80 and I'm planning some long term builds - I like to iron out and know what I'm doing. I don't plan to do much sPvP (this might change) , but want to finish up the PvE content, including dungeons on explorable, and also enjoying WvW frequently. I'm pretty sure I want to run with D/D (these for DPS) and Shortbow (this for mobility and ranged as needed).
Here is the build that I've managed to piece together so far: http://gw2skills.net/editor/en/?fYE...aPoZLhJA;T8Ag0ypEQJlSNlSKKqMUJoyWjjKJVLRGVMBB
The goal is to get and stay in melee range by using steal [gives and steals boons, stealths me for 2 sec, and opens up backstab] use Death Blossom [3 strikes w/ evade during animation, adds 3 stacks of bleeding] to stack on bleeds as my main DPS and then also I have Heartseeker [higher damage when enemy is low health] as a finisher. When the bleeds are on, I may swap to shortbow and get some distance with a couple disabling shots [dodge backwards and apply cripple] or infiltrator's arrow [short range teleport].
This is all well and good, but I really see that it is almost a requirement to have swiftness and my only self swiftness aside from steal comes from having to spend 5 trait points in the Acrobatics line [dodge gives 2s of swiftness]. Unfortunately, this means I need 5 more points somehow which means I need to drop something and my initial thought was to drop panic strike [immobilize for 4 seconds when enemy is at 50% health].
What do you guys think? Is swiftness on command worth the loss of the immobilize? Is swiftness on command that important? Maybe there is a less useful skill to drop?
Here is the build that I've managed to piece together so far: http://gw2skills.net/editor/en/?fYE...aPoZLhJA;T8Ag0ypEQJlSNlSKKqMUJoyWjjKJVLRGVMBB
The goal is to get and stay in melee range by using steal [gives and steals boons, stealths me for 2 sec, and opens up backstab] use Death Blossom [3 strikes w/ evade during animation, adds 3 stacks of bleeding] to stack on bleeds as my main DPS and then also I have Heartseeker [higher damage when enemy is low health] as a finisher. When the bleeds are on, I may swap to shortbow and get some distance with a couple disabling shots [dodge backwards and apply cripple] or infiltrator's arrow [short range teleport].
This is all well and good, but I really see that it is almost a requirement to have swiftness and my only self swiftness aside from steal comes from having to spend 5 trait points in the Acrobatics line [dodge gives 2s of swiftness]. Unfortunately, this means I need 5 more points somehow which means I need to drop something and my initial thought was to drop panic strike [immobilize for 4 seconds when enemy is at 50% health].
What do you guys think? Is swiftness on command worth the loss of the immobilize? Is swiftness on command that important? Maybe there is a less useful skill to drop?
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