A warning against playing Stardew Valley - it's darker than you think!

VIDEO:

Stardew valley looked like a ton of fun as I've always had an interest in farming games and what really sold it for me was the ability to play coop with friends and family members.

Very early on in the game I received a letter from a wizard addressing the strange 'spiritual' sensations when visiting the abandoned city hall. Something just didn't sit right with me and I did further research to check if the game was clear from too many 'occult' experiences.

I was horrified to find out that the game actually touches upon sacrificing children to idols in a witch hut in order to remove them permanently from your life, or in other words, killing them so you never see them again. And to think this game is marketed to young children as a fun and safe experience...

I felt driven to expose the pure evil in this game in order to warn parents and gamers not to support and play a game that supports such evil practices. As a follower of Christ I know the severe consequences of turning to occult practices and promoting so called 'progressive' ideas such as gay marriage so its important to bring such things into the light for all to see.
 

Tek7

CGA President, Tribe of Judah Founder & President
Staff member
I'll admit that I thought this was a hoax at first, but then I did some research and found this video:


And then I found this article on the Stardew Valley wiki: https://stardewvalleywiki.com/Dark_Shrine_of_Selfishness

I'm still skeptical that the developers intended to promote child sacrifice, especially given that they chose to name the mechanism for removing children from your playthrough "Dark Shrine of Selfishness." My guess is that they responded to player demand for a way to remove children from a save game while perhaps taking a jab at the players who made the request.
 

The Mighty Gerbil

Tribe of Judah TF 2 Chapter Leader & CGA Admin
Staff member
Skipped it because of the same sex marriage. Now I am doubly glad I did.

They could have just had the kids grow up and move away yeesh.
 

Tek7

CGA President, Tribe of Judah Founder & President
Staff member
So I was thinking about this earlier today and I wonder if the game developers aren't promoting child sacrifice, but rather condemning the selfishness of people who want to abdicate their responsibilities are parents, going to so far as to call such attitudes and actions evil?

Think about it. If you designed a game and your players kept nagging you to add a way to get rid of their kids and you never intended to allow players to simply "change their mind" about being parents, maybe, just maybe, you would add the feature but do so in a way that clearly communicates your own disagreement with the act (even going so far as to name the method for unloading digital children as the "Dark Shrine of Selfishness").

Just a thought.
 

The Mighty Gerbil

Tribe of Judah TF 2 Chapter Leader & CGA Admin
Staff member
I
So I was thinking about this earlier today and I wonder if the game developers aren't promoting child sacrifice, but rather condemning the selfishness of people who want to abdicate their responsibilities are parents, going to so far as to call such attitudes and actions evil?

Think about it. If you designed a game and your players kept nagging you to add a way to get rid of their kids and you never intended to allow players to simply "change their mind" about being parents, maybe, just maybe, you would add the feature but do so in a way that clearly communicates your own disagreement with the act (even going so far as to name the method for unloading digital children as the "Dark Shrine of Selfishness").

Just a thought.
It's a respectable idea as the word "selfishness" does show disdain on the creator's part. It's possible it could make people think about their actions and learn... or they could just click and forget like a million other things people ignore. Reddit comments run the gamut from jokes about it to revulsion but most just ask questions on the effects of it or, to rephrase, ask making certain they avoid consequences.

In my dreams of making a multiplayer game I want a built in language filter but would include a method of disabling it (mainly because things never function perfectly and I myself possess a certain uncertainty as to some words). Also if I ever made a realistic game children being invincible, like Skyrim, just wouldn't work. Honestly slavery is one of the themes I've thought about depicting but I digress. When you portray realism you have to depict sin and the freedom to have it. The problem is most depict sin without showing any consequences to it. It's the explicit and steamy James Bond romp that is most popular not an inferred off screen act that deals with the pregnancy, stds, or the broken relationships that result. However I don't think either of those reasons apply in this case. Even if this was done with disdain there aren't any lasting consequences to the act. Ghost children don't haunt you and your spouse is none the wiser. Also the modding community could have easily created, and probably did, a mod to allow the removal of children. Giving people the freedom to do wrong is a different thing than directly helping them. Reminds me of Arron making a golden calf, didn't really want to, but, thought it was better than them murdering him. Not sure that's good logic because you can use it to justify doing a lot of "lesser" evil because you were afraid of what might happen.

For me it comes down to I wouldn't have added the feature when they already had the freedom to add it themselves. It's especially true when there are other more realistic ways to remove children that don't involve bird-ification. Just have them grow up and move away or, if you must, adoption. Applying disapproving text and pangs of regret work with adoption too and could depict lasting consequences. I've read the game is actually supposed to be more dark than you'd think with some subplots on abuse, drug addiction, porn, etc. There are also a million other features a small developer could have better spent their time on yet they chose to add this. The entire point of being an indie developer is to make the game you want to make not the one other people want you to so the "fans wanted it" excuse doesn't fly with me.

I will say the indeterminate nature of the approval on child killing is far more palatable to me than the clear approval of gay marriage. With the former it's possible to draw a negative conclusion of it and by itself may not have stopped me from buying the game. The later did stop me though and with this my resolve to avoid it has increased.
 
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