RPG mod for css server?

RPG mod for css server?

  • More explination??!?!?!?!?!?

    Votes: 0 0.0%

  • Total voters
    13

Talon

Active Member
Shall we load/play RPG mod on our css server?

Everytime u get a kill, you get credits, then in turn you can buy upgrades such as:
more heath, health regeneration, stealth, ammo supply regeneration, firebombs, iceknives, vampiric life stealing.

You can sell you mods and buy new ones, and also you gain levels with XP.

Shall we? It can be enabled/disabled on the fly by the "plugin" section of the admin menu. (only 2 admins have access to it)

Hehe, custom maps with RPG mod could be a blast.
 
Last edited:
I've played a couple of mods; Zombie, Superhero, Warcraft 3, Gun-Game.

It will take a while if you do have the RPG mod on your server; tweaks/bugs/balances, etc.

Otherwise, it is your server, your choice. You could have it for a test run and see it is alright to play.

However, like the Zombie mod, it does need a very high spec PC/server or else, it will be incredibily slow.
 
zombie mod, horde takes a lot of cpu. We arent doing those.

RPG mod doesnt put any more load on the server that already is, its just a few scripts that are installed and a individual stats mod that rotates at beginning of round.

CC has a server with it, and its on the same 2.4x kernal limitations at 50fps, it didnt seem any worse than it was with 18 people playing with rpg mod enabled.
 
Ok, its installed and can be toggled in the "rcon" section of the admin menu.

To access the plugin its prolly a good idea to bind a key to "rpgmenu" to access it.
 
ran into a few technical difficulties. If the mod is turned off, and the map changes, if someons is still connected after off and map change, and its turned back on, they have to reconnect to have thier stuff.

Basically, admins, shut off the mod when the last one leaves or is not being watched via rcon.

Config file settings:

cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "14" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "10" //IceStab item cost increment for each level

cssrpg_exp_notice "0" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim's level
cssrpg_exp_headshot "50" //Experience extra for a headshot

cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an itemcssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "10" //IceStab item cost increment for each level

cssrpg_exp_notice "0" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim's level
cssrpg_exp_headshot "50" //Experience extra for a headshot

cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item
say "RPG mod enabled via Rcon or Vote"
 
Last edited:
Stats reset and config file has been changed:

hostname "GFC CS:S Custom Maps W/RPG Mod

cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "14" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

cssrpg_regen_enable "0" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

cssrpg_hbonus_enable "0" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "10" //IceStab item cost increment for each level

cssrpg_exp_notice "0" //Sets notifications to players when they gain Experience
cssrpg_exp_max "1000000" //Maximum experience that will ever be required
cssrpg_exp_start "1000" //Experience required for Level 1
cssrpg_exp_inc "2500" //Incriment experience requied for each level (until cssrpg_exp_max)

cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim's level
cssrpg_exp_headshot "50" //Experience extra for a headshot

cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

cssrpg_credits_inc "10" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an itemcssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "14" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

cssrpg_regen_enable "0" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

cssrpg_hbonus_enable "0" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "10" //IceStab item cost increment for each level

cssrpg_exp_notice "0" //Sets notifications to players when they gain Experience
cssrpg_exp_max "1000000" //Maximum experience that will ever be required
cssrpg_exp_start "1000" //Experience required for Level 1
cssrpg_exp_inc "2500" //Incriment experience requied for each level (until cssrpg_exp_max)

cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim's level
cssrpg_exp_headshot "50" //Experience extra for a headshot

cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

cssrpg_credits_inc "10" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item
say "RPG mod enabled via Rcon or Vote"
 
I've HAD it with rpg mod and it refusing to work right. Its completely removed. Someone else can figure it out, not me.
 
Talon said:
I've HAD it with rpg mod and it refusing to work right. Its completely removed. Someone else can figure it out, not me.
YAY!! ALRIGHT!! YEAH!!!!!!!

j/kng hehe ;)

I'm sorry it was giving you problems.
 
hescominsoon said:
back on the agenda it goes. I'm taking it on and i'll have it back on tonight or tomorrow.
NNNNNNOOOOOOOOOOOOOO!!!!!!!!!!!!!!

I know you all think I am crazy. I just like adding a little drama to the forums. hehe :D
 
Shyfroggy said:
DrAmA???
Isn't that Pastor's department ;)

No sis I use DRA(sound the a like the a in man)MA(make the a sound like a U in uh).

DRAMA

That's what I use.
:D
:p
 
Back
Top