New version - DamageMeters

Allanon

Moderator
Snag it here

5.0.0 - 5-29-06
New Features:
* SYNC VERSION CHANGED: You will not be able to sync with users with older versions.
* Added 'Overheal %' quantity.
* Added 'Raw Healing Done' and 'Fight Raw Heal. Done' quantities. These essentially represent what the old 'Healing Done' did: healing before subtracting overhealing.
* Added 'Overhealing' quantity, which measures the amount of overhealing that someone has done (not taken). The 'Healing Done' quantity now automatically subtracts out overhealing. There is atm no quantity which shows raw, non-adjusted healing like the old 'Healing Done'. 'Net Healing' is still ('Healing Done' - 'Healing Taken'), so since 'Healing Done' subtracts out overhealing it does, too. Details on how overhealing is measured can be found in the readme file.
* Added 'Health' quantity, which shows shows each player's health. Unlike other quantities, the range of the bars isn't the maximum health of any player but rather their own max health value. Thus, basically its like you're looking at everyone's healthbar. There isn't a whole lot of use for this mode, though I suppose it could be used as a minimalist CTRA for healers that can click very carefully.
* The code which does the actual message parsing has drastically changed. This should have no impact for DM users but should make localization a bit simpler.
* Plug-in mods are now somewhat possible. A DM plug-ins are able to register themselves with DM and provide a custom Quantity. The system isn't documented and is pretty much built around the needs of the first plugin, Threat.. This Threat plugin is developed separately from DM and will be released separately.

Bug Fixes:
* Optimized memory usage a bit.
* Fixed some bugs preventing some sync commands to work (bugs introduced in beta 4).
* Several quantities (Fight Overhealing and Fight Curing) were using the main table to get their data from (instead of the fight table), causing the wrong data to be displayed.
* Added parsing for some missed messages (mostly heals-on-self by other people).
* Fixed parsing of friendly player's Night Dragon's Breath healing.
* Fixed error caused by running Bhaldie Infobar with DM.
* Doing a little better job of keeping track of people's health.
* Overheal now correctly detected when showing 'Fight/PS' quantities.
* Changed default colors of some quantities.
* Health quantity now updates regularly (ie. it resorts when someone's health changes). Note that the health quantity is a little wierd, though, in that the length of the player's bar matches what their health bar would look like so you usually don't end up with a sloping bar chart like every other quantity. Its really best to use alphabetical sorting with this quantity.
* Using upper case letters to specify reports in reverse order works again.
* Player tooltip now shows player rank for each quantity.
* Fixed bug which broke 'click bar to target player' when using 'Player Always Visible'.
* 'Click bar to target player' should now work for raid members who aren't in range.
* SessionLabels will now have a default value ('Default'!), and so since there is no command for clearing them they should never be nil and cause an error.
 
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