Custom Morrowind Patch

Anybody who plays Morrowind... I have an idea I'm working on for a new guild/faction on the game (a patch I could send you for some added fun...). Sadly, aside from some basic, general plans, I have almost no ideas for it.

Currently, I:
  • have a purpose for the guild (defense of the people of Vvardenfell)
  • have a fully furnished headquarters in balmora
  • am planning a secondary headquarters in ald rhun
  • have a book about the history of the guild
  • have a leader and various ranks
  • have all the necessary dialogue and journal entries for joining
  • have a first quest
  • am finishing work on a final quest (puts you at the highest guild rank)
  • have general plans for the missions each certain character in the HQ gives (the first gives you simple guild busywork, the second has you help her study alchemy for the HQ bar, the third has you practice magic for defense, the fourth has you gather resources for and forge armor and weapons, another has you help him research on Dwemer, his partner has you deal with Daedra and Dunmer religions, one gets your help dealing with problems around the continent, his partner has you deal with crime, the leader gives you tasks that have to do with the guild)
  • have a secret for the guild (not a bad one...)
  • have secrets for certain members (...bad...)

I'm looking for additional stuff to add.
Primarily:
  • a guild name
  • NPC names (not for the HQ)
  • QUESTS QUESTS QUESTS
  • other guild building locations (preferrably more Hlaalu and Redoran than Telvanni, since Telvanni are very exclusive)

make sure you make stuff really interesting... it's not very difficult to do cool stuff with scripting (make things appear out of nowhere or use magical effects, etc.) I'm looking really more for storyline so i can be creative about it.
 
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if you really want someone to defend you, i can make a lvl 100 servant that follows you and carries your stuff when you're overencumbered...
then kill you violently when you've had him for a few hours of gameplay...
however, there are various ways to get around getting pwned by things (god mode)

if you'd like for me to show you a preview of some of the stuff i have in the game, i'll gladly give you a tour...
 
if i still had a copy of morrowind i would so check this out
 
bah...

well if i could use oblivion on my computer (processor is .14GHz too slow), i would be releasing a patch for that instead... but nooooooo.
shameless self bump!
 
heeey by the way, is there like a guide to making stuff with TES Construction Set? I mean, the best I do is dropping expensive armor in the n00b zones so I can grab it and immediately start running into smuggler's caves and stuff killing the baddies.
 
i'll give a simplistic, awesome explanation on how to create something useful if i have free time (i'll probably do a low quality video using my kodak camera and just talking to it...)

Morrowind Patch Screenshot Album
GUEST PASSWORD:
hewholikesarrows

also, using the editor to add good items in nooby places and get a chance in uber dungeons is totally useless if you use the console. pressing the ~ key allows you to enter code, and i know how to do many things with it (enter/exit god mode [inf. health, magicka, and fatigue], add items to your inventory [that's what you want], add spells to your spell list, change your stats [now this is fun], teleport to another place [very difficult...], kill things instantly [not much fun, but hilarious sometimes], unlock anything [i haven't discovered how to disarm traps, though...], change the status of quests [basically update your journal, starting any corresponding chains of events], and perhaps a little more that that). It's much easier and faster, and also doesn't cause side effects of changing plug in files for a previous save game, as would the construction set.
 
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i think it's possible but i've never tried (i'm sure you can, since there's a way for them to cut off the blight weather once you kill Dagoth Ur...)
 
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